On Fri, Dec 14, 2012 at 4:06 AM, karl ramberg <karlramberg@gmail.com> wrote:


On Fri, Dec 14, 2012 at 6:14 AM, Steve Thomas <sthomas1@gosargon.com> wrote:
Karl,

Thanks, so just to ensure my understanding, this is basically allows me to drop a "tile representing an object" into a textual script and the referencenName (as opposed to the externalName, which is what the user sees when you get the halo) is inserted for use in the textual script.  This is needed because the externalName is not necessarily unique and can't be referenced directly by just using that name in a script.

So this is good and useful.
 
Textual scripts are way more useful by this addition :-)
 
You can drop any morph or "tile representing an object" and it should insert it's unique reference name.
 
You can also drop any PhraseTile and it should expand to it's code string.
Just tried it, way cool.
 
(I does not handle correct identification of phrases from other players yet, so all phrases expand to 'self ...' etc. ( I'll look at this issue. It should not be hard to implent)
That would be nice too.  Thanks.