>
>>
>> Randy
>>
>> Randall Caton
>> 41596 Bald Eagle Drive
>> Bigfork, MN 56628
>> 218-832-3490
>>
http://www.pcs.cnu.edu/~rcaton
>> Sent from my iPhone
>> On Oct 11, 2011, at 11:41 AM, Ricardo Moran <
richi.moran@gmail.com> wrote:
>>
>>
>> On Tue, Oct 11, 2011 at 11:20 AM, Bert Freudenberg <
bert@freudenbergs.de>
>> wrote:
>>>
>>> On 11.10.2011, at 14:34, Ricardo Moran wrote:
>>>
>>> > Hi,
>>> >
>>> > The squeak list is currently discussing about a spreadsheet morph, and
>>> > that just reminded me about how cool is Skeleton actually. So I'm wondering
>>> > why it is not in Etoys? I found an old discussion stating that it could be a
>>> > nice extension to Etoys but the biggest issue being the slow loading of
>>> > external code. I have to agree with that being a problem but I think we
>>> > might reconsider just include it in the image as with Dr Geo.
>>> >
>>> > I know we already have a bloated image full of half finished projects
>>> > but from what I briefly tested Skeleton seems to work out of the box. And it
>>> > doesn't add a *huge* amount of new code. See this simple comparison with
>>> > DrGeo:
>>> >
>>> > (PackageInfo named: 'Skeleton') systemCategories size. 2
>>> > (PackageInfo named: 'Skeleton') classes size. 38
>>> > (PackageInfo named: 'Skeleton') methods size. 654
>>> > (PackageInfo named: 'Skeleton') linesOfCode. 4765
>>> >
>>> > (PackageInfo named: 'DrGeoII') systemCategories size. 10
>>> > (PackageInfo named: 'DrGeoII') classes size. 214
>>> > (PackageInfo named: 'DrGeoII') methods size. 1863
>>> > (PackageInfo named: 'DrGeoII') linesOfCode. 17154
>>> >
>>> > Another issue, I guess, is that if Skeleton gets included someone will
>>> > have to maintain it, but from what I've seen the latest version dates from
>>> > 2006 and it still works today. So maybe it won't be that big of an issue.
>>> >
>>> > Anyway, if you want to test it:
>>> >
http://www.languagegame.org:8080/ggame/11.
>>> >
>>> > Cheers,
>>> > Richo
>>>
>>> How does it compare to the data table thing you did in your GSoC project?
>>
>> My data table serves the only purpose of importing/exporting CSV files,
>> but not much else, whereas Skeleton is a proper spreadsheet, it supports
>> functions, and is well integrated with etoys via drag and drop of tiles.
>>
>>>
>>> Would be nice to have only one, not two table-like objects.
>>
>> I agree, but since my table is not integrated anyway, I vote for
>> integrating Skeleton which is much better than what I did. And if we want
>> the I/O of csv files, I could find the way of adapting Skeleton. It
>> shouldn't be that difficult, I suppose.
>> Cheers,
>> Richo
>>
>>>
>>> - Bert -
>>>
>>>
>>> _______________________________________________
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>>>
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>>>
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>>
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