your method would need to display it after
building it -- look at #putUpWorldMenu: for the missing bits
On 2/24/18, Bob Arning <arning315@comcast.net> wrote:Or you could... World on: #mouseDown send: #putUpSomeOtherMenu: to: WorldThis would be a better solution since it does involve adding a method but not changing a method of the base image. I tested it with adding #buildWorldMenu4: to PasteUpMorph buildWorldMenu4: evt |project | project := self project ifNil: [Project current] "mvc??". ^(TheWorldMenu4 new world: self project: project hand: evt hand) buildWorldMenu. I executed World on: #mouseDown send: #putUpSomeOtherMenu: to: World But the new world menu did not come up. So far http://wiki.squeak.org/squeak/1047 is the working solution I found for customizing the red button [1] menu --Hannes [1] Red button -- http://wiki.squeak.org/squeak/1904 - usually the left mouse button.On 2/24/18 9:05 AM, H. Hirzel wrote:Yes, implementation is easy but my question is how it should be done in a way that conforms to the intention of the framework code. A "recommended good solution". What about using a project preference? It needs the method PasteUpMorph buildWorldMenu: evt from May 2000 buildWorldMenu: evt ^(TheWorldMenu new world: self project: (self project ifNil: [Project current]) "mvc??" hand: evt hand) buildWorldMenu. to be replaced with buildWorldMenu: evt |project worldMenuClassSymbol| project := self project ifNil: [Project current] "mvc??". worldMenuClassSymbol := project projectPreferenceFlagDictionary at: #worldMenuClassSymbol ifAbsent: [#TheWorldMenu]. ^((Smalltalk at: worldMenuClassSymbol) new world: self project: project hand: evt hand) buildWorldMenu. Detailed description: http://wiki.squeak.org/squeak/1047