> <mailto:
juan@jvuletich.org>> wrote:
>
> Hi Gulik,
>
> Morphic 3 supports arbitrary non-linear coordinate systems. I don't
> understand how you envision rendering over those targets. Morphic
> 3 has
> a rendering engine that renders on Squeak Display, as current
> Morphic's
> canvases with Balloon 2D and BitBlt.
>
> Please read my documents, and let's talk about coordinate systems!
> Currently I have implemented Cartesian, LogX and a few cartographic.
> Watch the demo at Smalltalks 2007 at
>
http://www.youtube.com/watch?v=90TGhRZUSOo . It is worth watching even
> if you don't understand my Spanish.
>
>
>
> Could you give a few examples of where the arbitrary coordinate
> systems would actually be useful? This is the part I'm confused about
> - you're focussing on them a lot, but I don't see why.
>
> I would have thought it would be up to the application to provide the
> logorithmic coordinate mappings rather than the GUI.
>
That how it is usually done. So that code is repeated in various