Thanks Marcus!
Auf http://mrtopf.tv/vlog/
gibt es die drei Teile, leider fehlt beim letzten das Ende.
Bin mal gespannt, ob und bis wann die Python Leute Alan in die Lage
versetzen, ähnliche Vorträge zu halten... ;-)
Viele Grüße,
Markus
Begin forwarded message:
> From: Marcus Denker <denker(a)iam.unibe.ch>
> Date: July 21, 2006 12:25:27 PM GMT+02:00
> To: Markus Gaelli <gaelli(a)iam.unibe.ch>
> Subject: python keynote video
>
> http://mrtopf.tv/vlog/2006/07/europython-2006-keynote-by-alan-kay.html
Hi folks,
I stumbled over a site, where you can commit yourself to some action
- if enough people are also willing to help.
Could be useful in lots of situations...
http://www.pledgebank.com
I just signed for buying the $100 laptop for $300
(2,828 people have signed up, 97172 more needed)
http://www.pledgebank.com/100laptop
Cheers,
Markus
Moin
Moeglich, dass die meisten Squeaker folgendes Blog schon kennen. Ich
habe es erst kuerzlich entdeckt. Ihr muesst von unten nach oben lesen
aufgrund der zeitlichen Abfolge. Beginn war der 29. Mai. Viel Spass!
http://www.brokentomb.com/blog/
Bis dann
Enno
On Jul 7, 2006, at 12:46 AM, Brad Fuller wrote:
> Serge Stinckwich wrote:
>> There is a report of Guido Van Rossum about an Alan Kay talk in his
>> web log here : http://www.artima.com/weblogs/viewpost.jsp?
>> thread=167318
>>
> this is sad to read:
>
> Alan believes that Python has a much larger mindshare than
> Smalltalk or
> Squeak, and that because of this a similar environment in Python will
> have a greater chance of succeeding than the current Squeak one. Also,
> the $100 laptop already has Python, and Alan is of course hoping
> that a
> Squeak-like environment will be part of it, so this appears expedient.
> (At the Shuttleworth summit in April
> <http://www.artima.com/weblogs/viewpost.jsp?thread=156162> I believe
> Alan also suggested that Squeak is suffering from its extremely simple
> graphics model; apparently it cannot benefit from graphics accelerator
> cards because of its platform-independent architecture. Python on the
> other hand already has bindings to OpenGL and DirectX, for example.)
>
> --
> brad
> sonaural
>
>
Hi folks,
let's be proud that Smalltalk was indispensable to come up with Etoys
and let us accept the challenge.
I googled for python IDEs today and found
http://wiki.python.org/moin/IntegratedDevelopmentEnvironments
and there the most up to date IDE shootout of
http://spyced.blogspot.com/2005/09/review-of-6-python-ides.html
and
http://spyced.blogspot.com/2006/02/pycon-python-ide-review.html
I have to say that I was not impressed.
The IDEs were either not free: Wing, Komodo and in the future PyDev
based on Qt (Eric4)
had no liberal license (Gnu! ): SPE
couldn't eat their own dog food as they were based on Java: PyDev
or didn't have convincing screenshots: DrPython
Alan, which python IDE would you suggest us to widen our perspectives
for ourselves, the job market and for helping to make the world a
better place - if it is not Squeak?
Cheers,
Markus
p.s. another blog about Alan's talk can be found on
http://vanrees.org/weblog/archive/2006/07/03/europython-keynote-alan-
kay-children-first
p.p.s. inspired by Paul Bissex - a guy who once wrote a small article
about squeak for Wired - challenge on:
http://e-scribe.com/news/193
I wrote an Etoys version of this "reverse"-game.
It can be found on
http://www.squeakland.org/project.jsp?http://www.emergent.de/pub/
smalltalk/squeak/projects/reverse.pr
(I hope you all have the squeakland plugin installed... ;-) )
It has only a few lines more than the smalltalk (I included a
smalltalk version), python, ruby,... version but comes with a much
more sophisticated user interface.
So I do think that Etoys are the way to go... no matter what the
language is underneath - be it smalltalk/python/ruby/etc...
Hi John,
> On 02/07/06, stéphane ducasse <ducasse(a)iam.unibe.ch> wrote:
>> Hi john
>>
>> tell us more where you are and what you want to achieve and we will
>> help you.
>
> Okay, here are a couple of things I'd like to do tomorrow:
>
> Our 'pets' currently have 1 variable, thirst, which increases once per
> second, and turns the animal 90 degrees when it reaches maximum. I can
> key the heading to the thirst divided by a factor, and/or use other
> geometric stuff to reflect variables, but I'd be interested in
> demonstrating different ways to show the affect of increasing thirst
> (and other variables - hunger, illness, happiness?): changing colour
> (going green), changing 'frame' to show another version of the
> creature (which I think uses 'holder' somehow, but haven't been able
> to figure out quite how).
Have a look at animations eg.
http://www.squeakland.org/pdf/etoys_n_authoring.pdf
Make a holder with all colors respectively shapes etc, and change the
color respectively let it look like the according color of the shape
at the index of that other holder.
(Hide that holder if necessary). Change the index of the cursor of
that other holder according to the hunger/illness etc.
Meta hint: Post this kind of etoys questions _also_ to the squeakland
mailing list.
>
> We're doing an 'Arts Week' based on a woodland theme every afternoon
> this week, and my slot is tomorrow. I'd like to use Squeak to 'grow'
> forests and flowers from 'seeds', using different 'faces' onto the
> same object. How would I tackle that?
Guess the answer is: use the animations idiom again.
> How could I introduce a random
> element into the growth rate (shape?) so that all the trees look
> slightly different? Species too?
Don't understand exactly, but you can get a random tile by pressing
on the label of the object in any script.
Hope that helps,
Cheers,
Markus
>
> John.
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