[Newbies] Making cultural simulations in Squeak with Kedama
Marcus Denker
denker at iam.unibe.ch
Thu Aug 24 16:06:27 UTC 2006
>
> I tried using first the SqueakAtenex.image from the Extremadura
> project, because it's what my students and me used the last
> semester, but remaking the Epidemic example I found that there is a
> problem with the Kedama menu translation of Kedama in that image.
> In the english version you can see four options in the viewer of
> the Kedama Turtle: "kedama turtle", "scripts", "kedama turtle
> breed" and "kedama turtle color". In the Atenex image you can see
> four also in that viewer, but one of them is repeated ("kedama
> turtle") and "kedama turtle breed" is absent. It seems that "kedama
> turtle breed" was translated as "tortuga kedama" ("kedama turtle"),
> so adding a turtle is possible, but not increasing the amount of
> turtles in a breed (at lest not as is explained in the documentation).
>
I think the Kedama in SqueakLand Squeak has been updated from the one
in the Extramadura version,
> So I tried then the Squeak3.8-6665full.image but Kedama is not
> available from the object catalog. Trying to update from server
> says that no updates are available from server and using the Squeak
> Map I can`t find Kedama either. ¿How can I find/install the Kedama
> if its not available in the object catalog of an image?
>
Kedama is, as much as I know, not available for 3.8. (maybe there is
an old version somewhere).
> Then I tried Squeak3.9g-7054.image and Squeak3.9b-7051.image
> installed from squeakland directly (without using any deb
> repository for Ubuntu) and Kedama is there and I can reproduce the
> Epidemic simulation example, but anytime I tried to open a *.pr
> project I get some error messages about "MessageNotUnderstood:
> SmallInteger>>removeKey:ifAbsent:"
> and other one about fonts. I can made the pr files run (after
> getting a lot of that messages with the "Abandon" window), but some
> of them can't run in with the "go" button for example (I need to
> locate the proper scripts and make them ticking).
>
In 3.9, we put some effort into merging all changes from squeakland
and extramadura into the standard Squeak release.
Sadly 3.9 brakes backwards compatibility for project loading (.pr
files)... this is unfortunate, and I don't know if this will ever get
fixed.
A problem is a bit that both the squeakland and extramadura people
did not join the 3.9 effort in any way, so all the eToy things are
very likely
not much tested.
Marcus
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