blake at kingdomrpg.com
Tue Dec 5 19:52:33 UTC 2006
I'm not sure whether to ask this here or on the main list, but I thought
I'd start here.
In a traditional 3GL with objects bolted on, methods are subroutines with
a hidden "self" parameter, so if I write (using, oh, Object Pascal):
I know that MyObject is of a class that has a method (or an ancestor with
a method) called MyMethod.
I have read things on Smalltalk that suggest to me that:
the selector "myMethod" does not necessarily map one-to-one with a method
But I haven't been able to figure out how that could be, or under what
situation it would be useful.
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