blake at kingdomrpg.com
Tue Dec 5 20:29:25 UTC 2006
On Tue, 05 Dec 2006 12:00:40 -0800, Bert Freudenberg
<bert at freudenbergs.de> wrote:
> The difference is that you can send any message to any object, and the
> object's class can decide how to handle that method. By default, the
> class looks into the dictionary of all defined methods and invokes the
> matching method. But it can also decide to handle *any* message,
> regardless of which methods are actually defined. This lets you
> implement, for example, generic object wrappers that log any message
> sent to an object. Or, forward the message over the network to another
> image. Or, which is the normal case, raise an exception that this
> message was not understood.
Aha. You can do that with Object Pascal, too, though not so directly.
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