[Newbies] Drawing an Arc.

Claudio Acciaresi claudioacciaresi at yahoo.com.ar
Sun Jul 9 07:56:27 UTC 2006


Thanks a lot for your answer, I file in what you sent me, but DrGArcMorph
is subclass of DrGPolylineMorph and i do not have this last class.
Can i install it with SqueakMap?

Claudio.
----- Original Message ----- 
From: "Hilaire Fernandes" <hilaire at ext.cri74.org>
To: "A friendly place to get answers to even the most basic questions
aboutSqueak." <beginners at lists.squeakfoundation.org>
Sent: Sunday, July 09, 2006 12:27 PM
Subject: Re: [Newbies] Drawing an Arc.


> Hello Claudio,
>
>
> You may want to give a try to my simple DrGArcMorph in the enclosed
> change set.
>
> To use it:
>
> a :=DrGArcMorph new
> a center: 50 at 50 radius: 100 origin: 0 length: 3.1415
> a openInWorld
>
> origin and length are in radian unit
>
> Hilaire
>
> Claudio Acciaresi a écrit :
> >  Hello, I`m trying to draw an arc using Morphs, exists an easy way to do
> >  it?
> >  The acrs that i´m trying to create are like smiles of a face.
> >  I see FaceMorph, Gesture morph, but i do not want to use a
PolygonMorph.
> >
> >  Thanks a lot!!!!
> >  Claudio.
>


----------------------------------------------------------------------------
----


> 'From Squeak3.8 of ''5 May 2005'' [latest update: #6665] on 9 July 2006 at
12:23:31 pm'!
> DrGPolylineMorph subclass: #DrGArcMorph
> instanceVariableNames: ''
> classVariableNames: ''
> poolDictionaries: ''
> category: 'DrGeoII-GeometryView'!
>
> !DrGArcMorph methodsFor: 'accessing' stamp: 'HilaireFernandes 1/17/2006
12:29'!
> center: aPoint radius: aFloat origin: anOrigin length: aLength
> |step costep sinstep csteX csteY mobile|
> step := 5 / aFloat * aLength sign.
> (aLength / step) abs > 100 ifTrue: [step := aLength / 100].
> costep := step cos.
> sinstep := step sin.
> csteX := aPoint x * (1 - costep) + (aPoint y * sinstep).
> csteY := aPoint y * (1 - costep) - (aPoint x * sinstep).
> mobile := aPoint + (aFloat * (anOrigin cos @ anOrigin sin)).
> vertices := OrderedCollection new add: mobile; yourself.
> 0 to: (aLength / step) truncated -1  do: [:i|
> mobile := (mobile x * costep - (mobile y * sinstep) + csteX)
> @(mobile x * sinstep + (mobile y * costep) + csteY).
> vertices add: mobile].
> mobile := aPoint + (aFloat * ((anOrigin + aLength) cos @ (anOrigin +
aLength) sin)).
> vertices add: mobile.
> self computeBounds! !
>


----------------------------------------------------------------------------
----


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