[Newbies] creating smooth graphic in squeak
Bert Freudenberg
bert at impara.de
Tue May 30 14:59:02 UTC 2006
Am 30.05.2006 um 15:56 schrieb andy.burnett at knowinnovation.com:
>
> I have only just started playing with squeak and I suspect this is
> a very very basic question!
>
> The graphics in the squeak environment -- and by that I mean things
> like the lines drawn round boxes and even the little widgets of the
> closing windows etc -- seemed to be very primitive. They seemed to
> lack the anti alias smoothness which you find in, for example, flash.
That's because most graphic in Squeak is indeed rendered without anti-
aliasing.
You can use the BalloonEngine to render anti-aliased graphics. It's
actually able to render Flash files, too, at least graphics-wise (it
does not handle most of the extensions added since Flash V4).
For example, if you open a WatchMorph, you find an option in its red
halo handle menu to enable anti-aliasing. If you enable that, it
looks smooth. It does so by using Balloon rendering.
> I've tried running squeak on both Windows and Mac, and the graphics
> do seem smoother on the Macintosh. So this makes me wonder if
> there is a setting somewhere in the Windows environment which I
> have missed.
Squeak renders identically on Mac and Win. Perhaps the monitor on
your Mac is a bit smoother.
> To put it another way, is there a way to get squeak to use the
> native Windows widgets?
That's a completely unrelated question.
- Bert -
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