[Newbies] Re: [Squeakland] Bots Inc,
Robocup or Maze Squad. --Collective problem solving
karl.ramberg at comhem.se
Wed Jan 17 21:10:24 UTC 2007
Offray Vladimir Luna Cárdenas skrev:
> Hi all again,
> (Sorry for the cross posting, but I would like to have feedback from an
> advice from a newbie to programming from the perspective of an expert
> and also feedback from the perspective of an educator).
> As I said in another mail, this semester is starting and I'm planning
> the activities for the courses. One of them is for people related with
> Informatics Technologies and Education (Virtual Learning) as I wrote
> previously* and the other one if for freshmen students in University
> (most of them). For the second one group I'm thinking in some kind of
> collaborative game development, following the ideas of the previous
> semester with the Pingus/Lemmings Clone . This time I want to go
> quickly on Etoys and use the Bots Inc. environment to write more code
> overpassing the restrictions intended for Etoys and younger children.
>  http://pingus.seul.org/welcome.html
> At the same time, I'm interested in study the collaborative solving of
> problems from a theoretical, computational and educative perspective.
> The idea is to make some kind of Squeak simulation on how collective
> problem solving its carried and see, in the classroom, if the model, in
> some way, its related with reality. From the previous semester work I
> have some ideas and hypothesis (thanks to the community on these list
> for educational reflexion, multiagent hints and specially to Scott
> Wallace for his "coordination" code for messages to stars).
> I would like to hear what do you think of this ideas for student projects:
> - To make some kind of robocup: There will be two competing teams that
> are trying to make a point putting a "ball" in the goal of the
> opponents. I'm not so interested in thing like perception (where is the
> ball), but I'm on coordination between Robots and how they solve, in a
> collective fashion, a problem. In that sense I have thought this other
> project also,
> - To make some kind of Maze Squad: It's some kind of pingus clone, but
> using Bots instead of Etoys. The robots are lock in a maze and you can
> see the maze from upside (a la Pacman). They're relatively dumb (if they
> found a wall they just bounce and go back, if they found a hole they
> just fall into it), but there are some special bots which can be
> selected to accomplish special task and help the others to get out of
> the maze.
Did you look at Kedama ? It's a simulation environment with _lots_ of
turtles and it's interface is etoys.
I think the projets you describe can be made in Kedama.
> I'm not a programmer and with Squeak I'm relearning the experience of
> programming with my students. But I have no problem learning and
> exploring with them. We don't even need to solve the problem
> (programming the all game). I just want to build with my students a nice
> place to learn and to probe ideas and see "emergent behavior". My bet is
> on the second project, but may be you have more hints to share with my
> and my students.
> Pdt: * I'm still waiting for ideas or pointer on collective hypermedia
> authoring... :-)
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