[Newbies] Mysteries of the Squeak IDE
cdrick65 at gmail.com
Mon Jul 16 12:28:29 UTC 2007
2007/7/15, Blake <blake at kingdomrpg.com>:
> If you open up a Workspace and enter some text, then close it, you get the
> "Changes have not been saved.
> Is it OK to cancel those changes?"
> If you answer yes, the window closes and all text is gone If you answer
> no, and then save, and then close, you get no message. The window closes.
> And the text is just as gone as it was when you didn't save it.
do you save with alt+s ? this is not actually saving but accepting...
hence it goes in the method PluggableTextMorph>>accept
the morph model accept the contents...
in this case model is a aWorkspace and the method acceptContents:
aString is sent to it... which only affect the string to its instance
var named contents... There can be an associated action but it's set
to nil by default...
> Now, I've found that saving the text allows you to revert to it with an
> And it's happened at least once that I could save text in a workspace,
> open a new "blank" workspace and "undo" to the last saved text, though
> that doesn't always seem to work.
I've noticed a similar behavior once... this seems to be a bug
somewhere in the undo command...
> What's the desired behavior?
just affecting the inst-var I guess... + perform the action when a
particular one is associated
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