[Newbies] Mophic scripts tiles vs textual code

subbukk subbukk at gmail.com
Mon Jun 4 14:47:12 UTC 2007

On Monday 04 June 2007 4:40 pm, Bert Freudenberg wrote:
> Now that only works for morphs that actually *have* a player, that
> is, the morphs that are scripted.
I noticed that the 'debug' button has new entries for player the moment I open 
a player on that morph, even before I start creating scripts. Is it because 
the action tiles (like make sound) are really scripts?

> To reference any morph (and we're leaving the Etoys world with this)
> is to enable the "create textual references to dropped morphs" option
> in the Workspace's menu next to its close button.
What a hidden gem! BTW, what are the numbers suffixing the name? Are they 
related to its oop?

Regards .. Subbu

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