[Newbies] web based game development in squeak
Todd Blanchard
tblanchard at mac.com
Tue Jun 12 17:33:41 UTC 2007
> Your real choices are Java[3] and Flash.
Nonsense. You can do whatever you like in JS.
http://janis.or.jp/users/segabito/JavaScriptMaryo.html
On Jun 10, 2007, at 11:08 AM, Blake wrote:
>> Otherwise, I'd get a javascript book and start figuring out how to
>> work in that. There is no shortcut there and you will be testing/
>> running entirely in the browser.
>
> Unless you're in a time-warp, developing games out of Ahl's Basic
> Computer Games[1], Javascript is not going to cut it. Javascript
> isn't even usable for graphics/real-time games of that era. At
> least, when I've googled Javascript games, I've never found one
> that could do a decent Space Invaders[2].
>
> Your real choices are Java[3] and Flash. And some people won't do
> Java while others won't do Flash. (But then, some people turn off
> Javascript). If you're not absolutely opposed to downloads, Squeak
> would work pretty well and I've seen a TCL plug-in that's kind of
> cool. Also Silverlight is allegedly coming, though it's in pre-pre-
> pre-Alpha (so Microsoft is at the "it'll do everything our
> competitor's products will do and more" phase, soon to be replaced
> by the "you'll use it and like it OR ELSE" phase).
>
> It's actually a pretty dismal situation.
>
> ===Blake===
>
>
> [1] http://www.atariarchives.org/basicgames/
> [2] http://www.treblig.org/si/spaceiv.html
> This is the best one I've seen, and it's notable for actually
> =working=, and it has a whole bunch of caveats based on browser.
> [3] Though, at least, it's not absolutely necessary that you use
> the Java language anymore.
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