[Newbies] web based game development in squeak

Todd Blanchard tblanchard at mac.com
Tue Jun 12 17:33:41 UTC 2007


> Your real choices are Java[3] and Flash.

Nonsense.  You can do whatever you like in JS.

http://janis.or.jp/users/segabito/JavaScriptMaryo.html



On Jun 10, 2007, at 11:08 AM, Blake wrote:

>> Otherwise, I'd get a javascript book and start figuring out how to  
>> work in that.  There is no shortcut there and you will be testing/ 
>> running entirely in the browser.
>
> Unless you're in a time-warp, developing games out of Ahl's Basic  
> Computer Games[1], Javascript is not going to cut it. Javascript  
> isn't even usable for graphics/real-time games of that era. At  
> least, when I've googled Javascript games, I've never found one  
> that could do a decent Space Invaders[2].
>
> Your real choices are Java[3] and Flash. And some people won't do  
> Java while others won't do Flash. (But then, some people turn off  
> Javascript). If you're not absolutely opposed to downloads, Squeak  
> would work pretty well and I've seen a TCL plug-in that's kind of  
> cool. Also Silverlight is allegedly coming, though it's in pre-pre- 
> pre-Alpha (so Microsoft is at the "it'll do everything our  
> competitor's products will do and more" phase, soon to be replaced  
> by the "you'll use it and like it OR ELSE" phase).
>
> It's actually a pretty dismal situation.
>
> 	===Blake===
>
>
> [1] http://www.atariarchives.org/basicgames/
> [2] http://www.treblig.org/si/spaceiv.html
>    This is the best one I've seen, and it's notable for actually  
> =working=, and it has a whole bunch of caveats based on browser.
> [3] Though, at least, it's not absolutely necessary that you use  
> the Java language anymore.
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