[Newbies] Squeak in commercial projects
blake at kingdomrpg.com
Wed Mar 7 08:19:45 UTC 2007
On Tue, 06 Mar 2007 22:46:52 -0800, Jens Pall <jens at axonspace.com> wrote:
> Blake wrote:
>> On Tue, 06 Mar 2007 12:10:00 -0800, Jens Pall <jens at axonspace.com>
>>> As a side note I might mention that our current system is implemented
>>> in C++ and, if it turns out to be possible with respect to the topic
>>> of this thread, we are seriously considering porting it to Squeak.
>>> Croquet will also play a major role as the monitoring / management
>> You may be able to do a partial port, and by keeping some sections in
>> C++, be able to prevent theft.
> Can you elaborate a bit on this point? How would this prevent access to
> the Smalltalk code in the image?
It wouldn't. I was thinking that that particular code would be hidden, and
you could force the Smalltalk code to be reliant on the compiled code.
Or you could have the compiled code do dongle checking/phoning home.
That's what one small company I know does. I've always hate copy
protection, but certain markets, people seem to have no compunction about
stealing. (Even when the net result could very well be the end of the
company that makes the product.)
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