[Newbies] Advice for design of simple program.
Blake
blake at kingdomrpg.com
Thu Mar 22 04:08:30 UTC 2007
Hello, all:
I'm working on a number of Squeak projects but another project has come
up that I think Squeak would be perfect for and I think I'm best off using
a mix of the different approaches of Squeak.
The simplicty of the program is a source list of items that can be
dragged and dropped into one of a number of baskets elsewhere on the
field. The items have a point value and each basket shows how many points
it has. Source items are templates, containing activities like "walk the
dog" or "fly a kit", so the dragging process creates an instance to be
dropped into a basket.
So far, my main Squeak successes have been greatest when using straight
code. I've been somewhat successful doing some EToys stuff and this looks
like a situation where it would make sense to mix pre-fabbed morphs with
code.
First of all, I find myself confused because I had thought Etoys weren't
in the latest Squeak (I'm using squeak dev image 93). Isn't Etoys the
tile-based-viewer-with-scripts thing? 'cause I still have those. But
beyond that:
My plan for the source was to populate a TabbedPalette with image+label
morphs (you know, so an item would have a picture of a dog with the text
walk-the-dog underneath). The "baskets" would be image+label+number (so, a
picture with a name and a score). The basket's would have the ability to
accept a dragged image+label morph. Ultimately, I also need a mechanism
for the user to add items to the TabbedPalette.
I pull out a tabbed palette and rename the two starter tabs and try to
add a third. I can't find any way in any menu or inspector to add another
tab. I actually end up pulling the inspector for the IndexTab object and
calling "AddTab". This gives me a tab named "Flash" and the renaming trick
I used for the other tabs doesn't work, so I end up bringing the inspector
up for that and changing the name that way.
Then I put an image up and I don't see any way to change the image. I'm
sure I can do it through the inspector but I'm beginning to wonder if I'm
missing something obvious here. Maybe I shouldn't try to incorporate the
object palettes and just code everything in the usual way.
Thoughts?
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