[Newbies] Problems getting started with OpenGL in Squeak
doconnel at gmail.com
Fri Aug 1 05:55:01 UTC 2008
lol, dug up a Croquet install and it is nearly a year since I used it
:-) Probably better if someone else chipped in with advice. Only thing
I can think is that opengl32.dll cannot be found. Here it is in
c:\windows\system32 but if you want to be sure then drop a copy in the
squeak directory. Works here in CroquetCollaborative-1.0.
On Fri, Aug 1, 2008 at 12:53 AM, Nick Ager <nick.ager at gmail.com> wrote:
> Hi Derek,
> thanks for the reply. I've inspected "SmalltalkImage current
> listLoadedModules" and "SmalltalkImage current listBuiltinModules" and there
> is no sign of "module:'Squeak3D'". I also checked my Croquet installation
> and again no sign of "module:'Squeak3D'" - however the Croquet image appears
> to have a different installation of OpenGL; there is no sign of Balloon3D*.
> Do I need a "Squeak3D.dll" module is so where would I find it? Google points
> me to http://wiki.squeak.org/squeak/2874, which is interesting but that
> particularly helpful.
> Are there two separate implementations of OpenGL in Squeak - one in Croquet
> and one in "standard" squeak.
> Derek O'Connell-2 wrote:
>> Try inspecting the following to confirm the module is present:
>> SmalltalkImage current listLoadedModules
>> if not then same on:
>> SmalltalkImage current listBuiltinModules
>> On Wed, Jul 30, 2008 at 2:25 PM, Nick Ager <nick.ager at gmail.com> wrote:
>>> I'd like to experiment with OpenGL in Squeak. I found the promisingly
>>> "Howto - Loading OpenGL in Squeak 3.9" from Jakub Kozisek
>>> and followed the directions:
>>> * install FFI and Balloon3D from SqueakMap. (I used the Universe browser
>>> install FFI version 3.9.1 and Balloon3D version 0.18.2)
>>> * install OpenGL-ckl.4.mcz from Monticello repository at
>>> * apply change set from
>>> * ensure squeak.ini contains: B3DXUsesOpenGL = 1
>>> * OpenGLMorph new openInWorld.
>>> Unfortunately the instructions resulted in the following error:
>>>>>> Error: Error a primitive has failed
>>> Examining the stack trace the error was in:
>>> which reads:
>>> <primitive: 'b3dInitializeRasterizerState' module:'Squeak3D'>
>>> ^self primitiveFailed
>>> I ran the shipped FFI tests and all tests passed.
>>> I'm running under windows using a VM from SqueakVM-Win32-3.10.6-bin.zip
>>> an image sq3.9.1-7075dev08.07.1
>>> I downloaded Croquet which displayed it's 3D world successfully, but
>>> prefer a minimal OpenGL installation. I tried the Croquet VM with my
>>> but got the same problem.
>>> Any ideas?
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