[Newbies] Getting a handle on objects which are instantiated through the various flaps

Yoshiki Ohshima yoshiki at vpri.org
Sat Feb 9 02:58:13 UTC 2008

  Also, there is a menu item in the workspace (click on the menu
button next to the close button in the title bar) called "create
textual references to dropped morph".  If you check the box, you can
drop a morph onto the workspace and then you can refer to the object
by the name created in the workspace from the workspace.

  However, this is not as effective as doing stuff in the inspector
for it, as it has more "context" associated with it.

-- Yoshiki

At Fri, 8 Feb 2008 12:36:32 +0000,
Andy Burnett wrote:
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> I imagine the answer to this is going to be pretty obvious. However... ;-)
> When I pull an object from a flap onto the desktop, how can I get a handle on it so that I can send it messages
> programmatically?  What I am hoping is that I could drag e.g. the bouncing atom thing into a project, and then - in a
> workspace? - be able to send it messages.  Or, if this is completely the wrong approach, how else might I be able to
> play with an object instantiated in this way.
> Thanks
> AB
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