[Newbies] Overriding methods
Blake
blake at kingdomrpg.com
Sun Jan 20 09:45:41 UTC 2008
Hey, all:
I figure this is a beginner question.
I get a big warning when I override certain methods. (Class methods?)
For example, if I want to set up the "contractless" part of my object, I
do so by overriding #basicNew, and then setting the values that allow the
instance of the object to function. This seems perfectly normal and
reasonable, but I get this big warning about how terrible it might be.
I not even 100% clear on how it could be so terrible beyond that
particular class. (I guess it's possible in this way to create an object
that destabilizes the system?)
Am I doing this wrong/non-optimally? (Maybe I should be overriding #new
instead of #basicNew, but I get the same dire warning for #new).
===Blake===
P.S. Seeing if this goes through; last message I sent warned me that I
wasn't on the mailing list.
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