[Newbies] Overriding methods

Blake blake at kingdomrpg.com
Sun Jan 20 19:10:41 UTC 2008

On Sun, 20 Jan 2008 07:50:57 -0800, Bert Freudenberg  
<bert at freudenbergs.de> wrote:

> On Jan 20, 2008, at 4:45 , Blake wrote:
>> For example, if I want to set up the "contractless" part of my object,  
>> I do so by overriding #basicNew, and then setting the values that allow  
>> the instance of the object to function.
> Isn't that what #initialize is for?
>> Maybe I should be overriding #new instead of #basicNew, but I get the  
>> same dire warning for #new).
> There should be no warning for #new. It's perfectly fine to override it.

Thank you!

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