[Newbies] Problems getting started with OpenGL in Squeak
doconnel at gmail.com
Thu Jul 31 14:20:22 UTC 2008
Try inspecting the following to confirm the module is present:
SmalltalkImage current listLoadedModules
if not then same on:
SmalltalkImage current listBuiltinModules
On Wed, Jul 30, 2008 at 2:25 PM, Nick Ager <nick.ager at gmail.com> wrote:
> I'd like to experiment with OpenGL in Squeak. I found the promisingly titled
> "Howto - Loading OpenGL in Squeak 3.9" from Jakub Kozisek
> and followed the directions:
> * install FFI and Balloon3D from SqueakMap. (I used the Universe browser to
> install FFI version 3.9.1 and Balloon3D version 0.18.2)
> * install OpenGL-ckl.4.mcz from Monticello repository at
> * apply change set from
> * ensure squeak.ini contains: B3DXUsesOpenGL = 1
> * OpenGLMorph new openInWorld.
> Unfortunately the instructions resulted in the following error:
>>>> Error: Error a primitive has failed
> Examining the stack trace the error was in:
> which reads:
> <primitive: 'b3dInitializeRasterizerState' module:'Squeak3D'>
> ^self primitiveFailed
> I ran the shipped FFI tests and all tests passed.
> I'm running under windows using a VM from SqueakVM-Win32-3.10.6-bin.zip and
> an image sq3.9.1-7075dev08.07.1
> I downloaded Croquet which displayed it's 3D world successfully, but would
> prefer a minimal OpenGL installation. I tried the Croquet VM with my image,
> but got the same problem.
> Any ideas?
> View this message in context: http://www.nabble.com/Problems-getting-started-with-OpenGL-in-Squeak-tp18733147p18733147.html
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