[Newbies] Passing methods to buttons
filet00 at gmail.com
Thu Jan 15 19:24:33 UTC 2009
damn, I send message, then I read it and found several language mistakes. It
should go as quoted:
2009/1/15 Filip Malczak <filet00 at gmail.com>
> Thanks for answering, but thats what I already knew from Squeak By Example.
> What I mean is:
> I want to create object (lets call it Container) that contains e.g. 3
> buttons (remembering that any morph could act as one), each with different
> action. I dont want to create 3 subclasses of Button or SimpleButton and
> define #mouseDown: for them, but define some method for Container, that adds
> submorphs Button with exact actions for clicking. Can I do this with
> #actionSelector: and #target: ? How does it exactly work? And (it should be
> first question) - is this (with Container and 3 buttons) possible?
> 2009/1/15 K. K. Subramaniam <subbukk at gmail.com>
> On Thursday 15 Jan 2009 12:03:03 am Filip Malczak wrote:
>> > Propably I got it all wrong, so if anyone can explain me how to create
>> > button and give a special action for clicking (any button, not only red)
>> > from code level, I'd be VERY pleased.
>> Any morph can act as a button. Just add a method "handlesMouseUp:" to
>> true based on the event passed as argument and handle the event in
>> method. See the section "Adding Interaction" in
>> HTH .. Subbu
>> Beginners mailing list
>> Beginners at lists.squeakfoundation.org
> GG: 2486889
> mail: filet00 at gmail.com
mail: filet00 at gmail.com
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