[Newbies] Network Game - Server Client Approach
gaelli at emergent.de
Fri Jun 5 08:12:04 UTC 2009
> I am still looking for a way to program my network game (four
> players on four different computers collaboratively control the
> direction of one object, each is responsible to move the object in
> one of four directions.)
> I guess one solution would be a server-client approach.
> Each client sends a value to the server, the server collects the
> input of the four clients and returns the input of all four to each
> I figured that using the Komhttpserver package I can easily run a
> My problem is now is the communication between clients and server.
> How can I send a value from each client to the server and get back
> the inputs from all clients?
Have a look at
HTTPClient httpGet: url
As an alternative you might want to have a look at some remote
messaging tools like soap opera
or maybe even osc
> Thanks a lot
> This is how I run my server.
> | ma |
> ma := ModuleAssembly core.
> ma serverRoot: FileDirectory default fullName.
> ma documentRoot: FileDirectory default fullName.
> ma directoryIndex: 'index.html index.htm'.
> ma serveFiles.
> (HttpService startOn: 8080 named: 'httpd') plug: ma rootModule
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