[Newbies] Network Game - Server Client Approach
bleichner.martin at gmail.com
Fri Jun 5 20:02:34 UTC 2009
And another question: how do I stop the server again??
2009/6/5 Martin Bleichner <bleichner.martin at gmail.com>
> Hi all,
> thanks for the many suggestions.
> There does not seem to be THE way to do it.
> What would be the easiest way, even if that would be not the nicest
> Hi Markus,
> when I try out the example i get.
> MessageNotUnderstood: MIMEDocument >>upToEnd
> the example should run through, shouldn't it?
> 2009/6/5 Markus Gaelli <gaelli at emergent.de>
> Hi Martin
>>> I am still looking for a way to program my network game (four players on
>>> four different computers collaboratively control the direction of one
>>> object, each is responsible to move the object in one of four directions.)
>>> I guess one solution would be a server-client approach.
>>> Each client sends a value to the server, the server collects the input of
>>> the four clients and returns the input of all four to each client.
>>> I figured that using the Komhttpserver package I can easily run a server.
>>> My problem is now is the communication between clients and server.
>>> How can I send a value from each client to the server and get back the
>>> inputs from all clients?
>> Have a look at
>> HTTPClient examplePostArgs
>> HTTPClient httpGet: url
>> As an alternative you might want to have a look at some remote messaging
>> tools like soap opera
>> or rST
>> or maybe even osc
>>> Thanks a lot
>>> This is how I run my server.
>>> | ma |
>>> ma := ModuleAssembly core.
>>> ma serverRoot: FileDirectory default fullName.
>>> ma documentRoot: FileDirectory default fullName.
>>> ma directoryIndex: 'index.html index.htm'.
>>> ma serveFiles.
>>> (HttpService startOn: 8080 named: 'httpd') plug: ma rootModule
>>> Beginners mailing list
>>> Beginners at lists.squeakfoundation.org
>> Beginners mailing list
>> Beginners at lists.squeakfoundation.org
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