[Newbies] Network Game - Server Client Approach

Martin Bleichner bleichner.martin at gmail.com
Sat Jun 6 21:48:51 UTC 2009

Hi Derek,

I am sitting in front of my computer laughing.
That just works, the way I thought it should. Perfect, brilliant. I like
'much higher level' :). it was mentioned before but I didn't get it.


2009/6/6 Derek O'Connell <doconnel at gmail.com>

> Martin Bleichner wrote:
> > How would the netMorph integrate in the UDP approach?
> In NetMorph you are working at a much higher level. I suppose you might
> create copies of the morph to be manipulated and migrate them out to the
> clients and possibly each client might push a dummy morph back to the
> server so they can centralise user input. It might even be as simple as
> each client migrating a morph to the next, which the client still
> controls. Close the loop and you have continuous updates. Experiment :-)
> I have had NetMorph running here. The migrating of a morph between
> images is not instantaneous but once it is then remote calls should be
> quick enough.
> > I am a bit overwhelmed by the many possibilities. and its difficult as a
> > beginner to see through the forest.
> I know that feeling :-)
> > I go for the UDP approach at the moment and hope that I will get
> somewhere
> > :)
> Good luck!
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