[Newbies] Re: Programmatically simulating drag and drop
Bert Freudenberg
bert at freudenbergs.de
Tue Apr 6 17:32:11 UTC 2010
On 06.04.2010, at 19:02, Sean P. DeNigris wrote:
>
>
> Bert Freudenberg wrote:
>>
>> How detailed do you need the simulation to be? In the end, dropping
>> results in
>>
>> targetMorph addMorph: droppedMorph
>>
>
> Thanks. I tried it and it didn't work because what I'm doing is writing an
> acceptance test, and I need the drag & drop events to fire. When I do that
> only, it just adds the "dropped morph" as a sub-morph to the target.
How about this?
droppedMorph formerPosition: 50 at 50. "to test rejecting"
ActiveHand
position: targetMorph center;
attachMorph: droppedMorph;
dropMorphs
>
> Also, I'm highly curious about how to programmatically interact with the
> HandMorph in general. I looked at HandMorphForReplay a little bit, but it
> seems to use recording of positions (which would be too brittle for a
> high-level test).
Your best bet would be to subclass HandMorph similar to HandMorphForReplay or RemoteHandMorph.
- Bert -
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