[Newbies] How can I prevent a new Morph from being stepped?
Sean P. DeNigris
sean at clipperadams.com
Thu Jun 3 22:46:05 UTC 2010
My TextMorph subclass's>>step seems to be getting called before the object is
ready - or at least that's what I pieced together from stepping through the
debugger.
I tried adding the following to initialize :
self stop.
self stopStepping.
But step is still called.
Can I prevent the object from being stepped out of the gate, until I turn
stepping on later?
Here is the code: http://forum.world.st/file/n2242459/MorphicSPD-spd.1.mcz
MorphicSPD-spd.1.mcz
To cause the error, Doit: GrowableTextMorph new openInWorld.
The specific error is: 'UndefinedObject(Object)>>doesNotUnderstand:
#withIndexDo:'
Thanks.
Sean
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