[Newbies] Randomness
Bert Freudenberg
bert at freudenbergs.de
Tue Apr 5 11:16:31 UTC 2011
On 05.04.2011, at 02:32, Levente Uzonyi wrote:
> On Mon, 4 Apr 2011, michael rice wrote:
>
>> I forgot to mention, I'm using the random number tile and scripting. Does that make it more difficult?
>
> Not really, RandomNumberTile uses the global random number generator of Collection. I don't know how/why is it serialized/restored
It is not stored in the project. But in trunk, the seed does not get re-initialized when starting up. In the Etoys image, Collection class has a startUp method
startUp
RandomForPicking seed: Time totalSeconds hash asFloat.
IMHO we should adopt something like this for trunk (maybe with your "more" random approach below).
- Bert -
> but here's a method which should help:
>
> RandomNumberTile >> #comeFullyUpOnReload: smartRefStream
>
> | seed |
> [
> seed := (Time millisecondClockValue bitAnd: 16r3FFFFFFF) bitXor: self hash.
> seed := seed bitXor: (Time totalSeconds bitAnd: 16r3FFFFFFF).
> seed := seed bitXor: 16r3FFFFFFF atRandom.
> seed = 0 ] whileTrue. "Try again if ever get a seed = 0"
> Collection mutexForPicking critical: [
> Collection randomForPicking seed: seed ].
> ^super comeFullyUpOnReload: smartRefStream
>
> It's drawback is that it will reseed the rng for every RandomNumberTile. The best solution would be if Etoys would use a custom Random instance or a subclass where this is done by default.
>
>
> Levente
>
>>
>> Michael
>>
>> --- On Mon, 4/4/11, Levente Uzonyi <leves at elte.hu> wrote:
>>
>> From: Levente Uzonyi <leves at elte.hu>
>> Subject: Re: [Newbies] Randomness
>> To: "A friendly place to get answers to even the most basic questions about Squeak." <beginners at lists.squeakfoundation.org>
>> Date: Monday, April 4, 2011, 8:08 PM
>>
>> On Mon, 4 Apr 2011, michael rice wrote:
>>
>>> I just noticed that when I load a morphic project I get the same stream of random numbers each time. Is there a simple way to install a new different random seed each time the project is loaded?
>>
>> If you serialize the Random object, then it will have the same state when it's restored. I guess you should create a subclass of Random, which implements #comeFullyUpOnReload:. That method can reinitialize the seed of the random number generator. You may want to check UUIDGenerator >> #makeSeed if you don't know how to get a good seed for your rng.
>>
>>
>> Levente
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