[Newbies] How can I create a scripting tile in Etoys/Squeak

Steve Thomas sthomas1 at gosargon.com
Mon Feb 14 05:04:46 UTC 2011


Thanks perhaps I should have been clearer in my question, I want to know how
to create my own "property/command tile".  For example I want to create a
new morph to create a number line object.   I would like to add a new
"category" (ie:  like collections for a playfield) for my number line and
add property tiles that can be dragged from the viewer into the script.


On Sun, Feb 13, 2011 at 8:39 PM, K. K. Subramaniam <kksubbu.ml at gmail.com>wrote:

> On Monday 14 Feb 2011 2:07:53 am Steve Thomas wrote:
> > I am working on learning squeak and want to know how to create a
> scripting
> > tile for use in Etoys.
> Bring up Etoys (scripting tool) for a morph by clicking on the 'eye' halo
> icon. You will get a flap containing property and command tiles for that
> morph.
> You can drag the "empty script" tile into the world to get an empty
> scriptor.
> Or drag any desired property/command tile from this flap and drop it into
> the
> world and a scriptor will automatically be created around this tile. You
> may
> drop further tiles from Etoys flap into this script to build a sequence of
> tiles.
> While scripting, you may find it useful to keep "All Scripts" (controls
> running
> of scripts) and "Players" morph (list of morphs with scripts) around.
> Also see http://www.squeakland.org/tutorials/
> Subbu
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