[Newbies] Sprite animation in Morphic?
garydunnhi at gmail.com
Wed May 11 08:07:02 UTC 2011
Good tutorial here: http://www.dmu.com/squeak/
To import your graphics,
World menu / open
Click "Name" button
Select image file in upper window. Thumbnail will display in lower frame.
Click "Import" button (not much happens)
Close file list
Extras / Graphical Imports
Click small menu button, select "hand me one"
Drop that image into the holder
On Wed, May 11, 2011 at 12:34 AM, Derek O'Connell <doc at doconnel.f9.co.uk> wrote:
> On 11/05/11 04:15, Casey Ransberger wrote:
>> Hey all,
>> I have a big pile of sprites (frames of bitmapped character animation
>> with bit-masks) that I'd like to animate. I've done this before in
>> the raw with C, but never with Morphic. I'm afraid I'm liable to
>> reinvent the wheel unless I find a lead on what the right way to do
>> this is in Morphic.
>> Can anyone point me in the right direction?
> Not sure about the "right way" but would like to see an informed answer to
> that myself :-) In the mean time AnimatedImageMorph appears to be a good
> starting point, sub-classed for adding animation features (position,
> scaling, etc). Scratch code is a good reference for this sort of thing.
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