[Newbies] Sprite animation in Morphic?

Gary Dunn garydunnhi at gmail.com
Wed May 11 08:07:02 UTC 2011

Good tutorial here: http://www.dmu.com/squeak/

To import your graphics,

World menu / open
file list
Click "Name" button
Select image file in upper window. Thumbnail will display in lower frame.
Click "Import" button (not much happens)
Close file list

Extras / Graphical Imports
Select image
Click small menu button, select "hand me one"

Drop that image into the holder

On Wed, May 11, 2011 at 12:34 AM, Derek O'Connell <doc at doconnel.f9.co.uk> wrote:
> On 11/05/11 04:15, Casey Ransberger wrote:
>>  Hey all,
>>  I have a big pile of sprites (frames of bitmapped character animation
>>  with bit-masks) that I'd like to animate. I've done this before in
>>  the raw with C, but never with Morphic. I'm afraid I'm liable to
>>  reinvent the wheel unless I find a lead on what the right way to do
>>  this is in Morphic.
>>  Can anyone point me in the right direction?
> Not sure about the "right way" but would like to see an informed answer to
> that myself :-) In the mean time AnimatedImageMorph appears to be a good
> starting point, sub-classed for adding animation features (position,
> scaling, etc). Scratch code is a good reference for this sort of thing.
> -D
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Gary Dunn

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