[Newbies] What makes Smalltalk different
hannes.hirzel at gmail.com
Tue Nov 22 20:34:59 UTC 2011
Thank you, Bert!
Now available under http://cnx.org/content/m41628/latest/ with a link
to an existing module http://cnx.org/content/m36331/latest/
On 11/22/11, Bert Freudenberg <bert at freudenbergs.de> wrote:
> On 22.11.2011, at 19:45, H. Hirzel wrote:
>> Yes, a good concise summary.
>> A candidate for a module an www.cnx.org. I'd like to put it there.
>> Bert, may I ask you to allow me to do that. The license for that web
>> site with e-learning modules is
> Yes, of course.
> - Bert -
>> On 11/22/11, Gary Dunn <garydunnhi at gmail.com> wrote:
>>> Well put! Please can someone with permissions capture this on our swiki?
>>> Gary Dunn
>>> Open Slate Project
>>> On Nov 22, 2011 1:35 AM, "Bert Freudenberg" <bert at freudenbergs.de> wrote:
>>> (This is from an answer to a question on StackOverflow
>>> http://stackoverflow.com/questions/8222489 It might be helpful to some
>>> newbies on this list so I'm re-posting)
>>> Q: (paraphrased) I want to learn Smalltalk but without the baggage of an
>>> IDE. Just let me use my favorite text editor, that's much easier.
>>> A: It is not helpful to learn Smalltalk as just another language. You
>>> be missing the point entirely.
>>> Smalltalk's graphical environment is not just an IDE. The core of the
>>> system is simply objects. The interface provides various ways to create
>>> objects and interact with them. The language is just a convenient way to
>>> create messages to the objects. It is secondary to the objects
>>> In other OO languages, you write your program, then you run it, which
>>> creates objects in memory. Not so in Smalltalk. You create objects in
>>> memory (e.g. class objects) and then send messages to e.g. add methods.
>>> a class object is only created once, not every time you "run your
>>> There is no such thing as "your program", in fact. There is no "main".
>>> just a world of objects, some longer-lived, some temporary. In fact, in
>>> system there are objects that were created 30 years ago. Literally. The
>>> objects are just frozen to disk as a memory dump (a file which we call
>>> "image") and unfrozen later (possibly on a different machine).
>>> That image, the world of objects, is the primary artifact in Smalltalk.
>>> There is a sources file, yes, but that's just a database of text snippets
>>> to not take up so much RAM. You cannot edit this file by hand (objects in
>>> the image use absolute file offsets into the sources file). You cannot
>>> re-create the system from the sources file - the system was bootstrapped
>>> long time ago and from then on only modified.
>>> It's true that superficially the Smalltalk GUI looks just like another
>>> No coincidence - Eclipse was originally written by Smalltalkers in
>>> Smalltalk. But there is the crucial difference that in regular IDEs you
>>> just manipulate text files. A text editor is a valid alternative for
>>> In Smalltalk, the GUI manipulates objects in memory. A text editor can
>>> do that.
>>> And as for what Smalltalk to use, I would recommend Squeak. Very friendly
>>> community, very nice environment, and subscribing to the original
>>> vision of creating a great personal computing environment for everyone.
>>> - Bert -
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>>> Beginners at lists.squeakfoundation.org
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