[Newbies] Changing the extent of an ImageMorph
Lawson English
lenglish5 at cox.net
Wed Jan 4 19:25:54 UTC 2012
A sketchmorph is horribly complicated, too.
ImageMorph was designated as the successor to SketchMorph and then
abandoned. By implication, SketchMorph was abandoned before ImageMorph.
Far better to figure out a way to resize ImageMorph, IMHO.
L.
On 1/4/12 8:59 AM, karl ramberg wrote:
> A SketchMorph lets you set the extent directly
>
> Karl
>
> On Wed, Jan 4, 2012 at 4:44 PM, Jan Teske
> <jan.teske at student.hpi.uni-potsdam.de
> <mailto:jan.teske at student.hpi.uni-potsdam.de>> wrote:
>
> Hey,
>
> I'm currently developing a small game with Squeak. Part of it is a
> bunch of menus which should have background images. Therefore I
> have realized them as ImageMorphs with the respective images.
> Now, there are menus which sizes are determined dynamically during
> the runtime of the game. That means I have to change the size of
> the menus. Since I cannot do this by manipulating 'menu extent:
> ...' directly, the only way I found until now is to manipulate the
> image form 'menu image: menu image scaledToSize: ...'. That works
> pretty well except for one thing: I cannot change the aspect
> ration of the original image with scaledToSize:. Since I do not
> know the extends of my menus before the game starts, I cannot say
> anything about the needed image ratio. Since my menus should be as
> applicable as possible I need to be able to resize also in a way
> which destroys the original scales.
>
> Is there any easy workaround for my problem or a recommended way
> for creating resizable Morphs with background images?
>
> Thanks in advance!
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