[Newbies] Changing the extent of an ImageMorph

Lawson English lenglish5 at cox.net
Wed Jan 4 19:25:54 UTC 2012


A sketchmorph is horribly complicated, too.

ImageMorph was designated as the successor to SketchMorph and then 
abandoned. By implication, SketchMorph was abandoned before ImageMorph.

Far better to figure out a way to resize ImageMorph, IMHO.


L.



On 1/4/12 8:59 AM, karl ramberg wrote:
> A SketchMorph lets you set the extent directly
>
> Karl
>
> On Wed, Jan 4, 2012 at 4:44 PM, Jan Teske 
> <jan.teske at student.hpi.uni-potsdam.de 
> <mailto:jan.teske at student.hpi.uni-potsdam.de>> wrote:
>
>     Hey,
>
>     I'm currently developing a small game with Squeak. Part of it is a
>     bunch of menus which should have background images. Therefore I
>     have realized them as ImageMorphs with the respective images.
>     Now, there are menus which sizes are determined dynamically during
>     the runtime of the game. That means I have to change the size of
>     the menus. Since I cannot do this by manipulating 'menu extent:
>     ...' directly, the only way I found until now is to manipulate the
>     image form 'menu image: menu image scaledToSize: ...'. That works
>     pretty well except for one thing: I cannot change the aspect
>     ration of the original image with scaledToSize:. Since I do not
>     know the extends of my menus before the game starts, I cannot say
>     anything about the needed image ratio. Since my menus should be as
>     applicable as possible I need to be able to resize also in a way
>     which destroys the original scales.
>
>     Is there any easy workaround for my problem or a recommended way
>     for creating resizable Morphs with background images?
>
>     Thanks in advance!
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>
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