[Newbies] Re: Beginners Digest, Vol 93, Issue 1: object instance browser

David Holiday neuburge at rohan.sdsu.edu
Fri Jan 3 01:04:50 UTC 2014


Thank you everyone for your alacritous responses! 

I'm finding one of the challenges in learning Smalltalk is not the syntax of the code, nor the general paradigm by which the code is implemented, but understanding the tools well enough to make things happen. I'm an experienced programmer and I'm finding that I'm having to completely rethink the way I go about my work when diddling around with this language. That's not in and of itself a bad thing - just saying I'm thankful for this mailing list :-) 


David Holiday 
-------------------------------------------------
San Diego State University
neuburge at rohan.sdsu.edu






On Jan 1, 2014, at 4:00 AM, beginners-request at lists.squeakfoundation.org wrote:

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> Today's Topics:
> 
>   1. Re: object instance browser? (Herbert K?nig)
>   2. Re: object instance browser? (Chris Muller)
>   3. Re: object instance browser? (karl ramberg)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Tue, 31 Dec 2013 14:50:55 +0100
> From: Herbert K?nig <herbertkoenig at gmx.net>
> Subject: Re: [Newbies] object instance browser?
> To: beginners at lists.squeakfoundation.org
> Message-ID: <52C2CBBF.6050801 at gmx.net>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
> 
> Merci vielmals.
> 
> Am 31.12.2013 11:27, schrieb Bert Freudenberg:
>> Yes, multiple ones in fact. This is a major reason working in 
>> Smalltalk feels more immediate than in other environments.
> ......
> Great explanation scrubbed
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Tue, 31 Dec 2013 13:02:51 -0600
> From: Chris Muller <asqueaker at gmail.com>
> Subject: Re: [Newbies] object instance browser?
> To: "A friendly place to get answers to even the most basic questions
> 	about	Squeak." <beginners at lists.squeakfoundation.org>
> Message-ID:
> 	<CANzdToH+hPyJqeBqSdWLwROi5w_SbdAu_G9oWm3BgRkTqa=z9w at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
> 
> Great post, I learned some new things.
> 
> On Tue, Dec 31, 2013 at 4:27 AM, Bert Freudenberg <bert at freudenbergs.de> wrote:
>> On 31.12.2013, at 08:53, David Holiday <neuburge at rohan.sdsu.edu> wrote:
>> 
>>> Is there a way to browse the ecosystem of objects in a Smalltalk image?
>> 
>> Yes, multiple ones in fact. This is a major reason working in Smalltalk feels more immediate than in other environments.
>> 
>>> I'm not talking about the class browser, what I'm looking for is a way to see what objects have actually been instantiated and what their state is.
>> 
>> The basic tool for this is called an Inspector. Whenever you have an expression, like "3 + 4", you press cmd-i to "inspect it", which opens an inspector on the result. This works in any text area. Try for example inspecting "self" in a class browser, and you will inspect the underlying class object (which the browser shows a high-level view of).
>> 
>> In the Inspector you see the objects referenced by this object (via instance variables or indexed fields) in the left panel. Select any of them and choose "inspect" from the context menu (or press cmd-i again). This way you can inspect all the objects in the system.
>> 
>> A more modern tool than the Inspector (which was around 40 years ago already) is the Object Explorer. It presents you a tree view of an object and its "children", which again are the instance variables and indexed fields of the object. Open it with cmd-shift-i (or "explore" in the context menu).
>> 
>> You can also do the reverse. If you choose "objects pointing to this value" you get an inspector showing all the objects that directly point to this object. Similarly there is a "reverse explorer", which you can open by selecting "explore pointers".
>> 
>> There are two roots to all the objects in the system:
>> 
>>        Smalltalk specialObjectsArray
>> 
>> which basically holds everything the Virtual Machine needs to know about, and in turn almost every object in the whole image, and
>> 
>>        thisContext
>> 
>> which is the current execution context, holding onto temporary objects. When a garbage collection is performed, any object not reachable form either of these two roots is removed from memory.
>> 
>> An "interesting" global object to explore is
>> 
>>        Project current
>> 
>> which holds your current workspace, in particular
>> 
>>        Project current world
>> 
>> , the root of all morphs in the world. And of course
>> 
>>        Smalltalk
>> 
>> itself is the dictionary that holds all global objects, including all classes (unless they are defined in a non-global environment).
>> 
>> There is also a low-level way to enumerate all objects in memory. "self someObject" will return the very first object in memory (which happens to be the nil object), and "anObject nextObject" will return the next one:
>> 
>>        | object count |
>>        count := 0.
>>        object := self someObject.
>>        [0 == object]
>>                whileFalse: [count := count + 1.
>>                        object := object nextObject].
>>        count
>> 
>> Interestingly, this also finds objects that are due to be garbage-collected. For example, if you accidentally closed a text window, there is a good chance its contents will still be in memory, and can be retrieved using an expression like
>> 
>>        ByteString allInstances last: 10
>> 
>> This makes use of the someInstance/nextInstance methods, which are similar to someObject/nextObject, but restricted to instances of one class only.
>> 
>> Hope you have fun poking around in the world of objects :)
>> 
>> - Bert -
>> 
>> 
>> _______________________________________________
>> Beginners mailing list
>> Beginners at lists.squeakfoundation.org
>> http://lists.squeakfoundation.org/mailman/listinfo/beginners
> 
> 
> ------------------------------
> 
> Message: 3
> Date: Wed, 1 Jan 2014 02:23:04 +0100
> From: karl ramberg <karlramberg at gmail.com>
> Subject: Re: [Newbies] object instance browser?
> To: "A friendly place to get answers to even the most basic questions
> 	about	Squeak." <beginners at lists.squeakfoundation.org>
> Cc: David Holiday <neuburge at rohan.sdsu.edu>
> Message-ID:
> 	<CAGzzWLgJCGf1AkddemfwwvsRtfaHoHO5R+mRPu5eR4ZQy+iFfw at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
> 
> I do it :-)
> 
> Happy new year!
> 
> Cheers,
> Karl
> 
> 
> On Tue, Dec 31, 2013 at 12:40 PM, Bert Freudenberg <bert at freudenbergs.de>wrote:
> 
>> Hey, I wrote it, you make the workspace, deal? ;)
>> 
>> Happy New Year, btw.
>> 
>> - Bert -
>> 
>> On 31.12.2013, at 12:37, karl ramberg <karlramberg at gmail.com> wrote:
>> 
>> Make a Welcome Workspace with this info :-)
>> 
>> Cheers,
>> Karl
>> 
>> 
>> On Tue, Dec 31, 2013 at 11:27 AM, Bert Freudenberg <bert at freudenbergs.de>wrote:
>> 
>>> On 31.12.2013, at 08:53, David Holiday <neuburge at rohan.sdsu.edu> wrote:
>>> 
>>>> Is there a way to browse the ecosystem of objects in a Smalltalk image?
>>> 
>>> Yes, multiple ones in fact. This is a major reason working in Smalltalk
>>> feels more immediate than in other environments.
>>> 
>>>> I'm not talking about the class browser, what I'm looking for is a way
>>> to see what objects have actually been instantiated and what their state is.
>>> 
>>> The basic tool for this is called an Inspector. Whenever you have an
>>> expression, like "3 + 4", you press cmd-i to "inspect it", which opens an
>>> inspector on the result. This works in any text area. Try for example
>>> inspecting "self" in a class browser, and you will inspect the underlying
>>> class object (which the browser shows a high-level view of).
>>> 
>>> In the Inspector you see the objects referenced by this object (via
>>> instance variables or indexed fields) in the left panel. Select any of them
>>> and choose "inspect" from the context menu (or press cmd-i again). This way
>>> you can inspect all the objects in the system.
>>> 
>>> A more modern tool than the Inspector (which was around 40 years ago
>>> already) is the Object Explorer. It presents you a tree view of an object
>>> and its "children", which again are the instance variables and indexed
>>> fields of the object. Open it with cmd-shift-i (or "explore" in the context
>>> menu).
>>> 
>>> You can also do the reverse. If you choose "objects pointing to this
>>> value" you get an inspector showing all the objects that directly point to
>>> this object. Similarly there is a "reverse explorer", which you can open by
>>> selecting "explore pointers".
>>> 
>>> There are two roots to all the objects in the system:
>>> 
>>>        Smalltalk specialObjectsArray
>>> 
>>> which basically holds everything the Virtual Machine needs to know about,
>>> and in turn almost every object in the whole image, and
>>> 
>>>        thisContext
>>> 
>>> which is the current execution context, holding onto temporary objects.
>>> When a garbage collection is performed, any object not reachable form
>>> either of these two roots is removed from memory.
>>> 
>>> An "interesting" global object to explore is
>>> 
>>>        Project current
>>> 
>>> which holds your current workspace, in particular
>>> 
>>>        Project current world
>>> 
>>> , the root of all morphs in the world. And of course
>>> 
>>>        Smalltalk
>>> 
>>> itself is the dictionary that holds all global objects, including all
>>> classes (unless they are defined in a non-global environment).
>>> 
>>> There is also a low-level way to enumerate all objects in memory. "self
>>> someObject" will return the very first object in memory (which happens to
>>> be the nil object), and "anObject nextObject" will return the next one:
>>> 
>>>        | object count |
>>>        count := 0.
>>>        object := self someObject.
>>>        [0 == object]
>>>                whileFalse: [count := count + 1.
>>>                        object := object nextObject].
>>>        count
>>> 
>>> Interestingly, this also finds objects that are due to be
>>> garbage-collected. For example, if you accidentally closed a text window,
>>> there is a good chance its contents will still be in memory, and can be
>>> retrieved using an expression like
>>> 
>>>        ByteString allInstances last: 10
>>> 
>>> This makes use of the someInstance/nextInstance methods, which are
>>> similar to someObject/nextObject, but restricted to instances of one class
>>> only.
>>> 
>>> Hope you have fun poking around in the world of objects :)
>>> 
>>> - Bert -
>>> 
>>> 
>>> _______________________________________________
>>> Beginners mailing list
>>> Beginners at lists.squeakfoundation.org
>>> http://lists.squeakfoundation.org/mailman/listinfo/beginners
>>> 
>> 
>> _______________________________________________
>> Beginners mailing list
>> Beginners at lists.squeakfoundation.org
>> http://lists.squeakfoundation.org/mailman/listinfo/beginners
>> 
>> 
>> 
>> 
>> _______________________________________________
>> Beginners mailing list
>> Beginners at lists.squeakfoundation.org
>> http://lists.squeakfoundation.org/mailman/listinfo/beginners
>> 
>> 
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