[Newbies] Re: debugging by using a global variable?

Joseph Alotta joseph.alotta at gmail.com
Thu Apr 21 22:00:23 UTC 2016


Thank you.  I found the menu now.  Wow!  There is a lot of other interesting things there.


Sincerely,

Joe.


> On Apr 21, 2016, at 8:58 AM, Bert Freudenberg [via Smalltalk] <ml-node+s1294792n4891186h15 at n4.nabble.com> wrote:
> 
> The menu item is behind the blue button in the workspace’s title bar:
> 
> 
> 
> - Bert -
> 
>> On 20.04.2016, at 21:00, Joseph Alotta <[hidden email]> wrote:
>> 
>> bert, 
>> 
>> thanks.  I heard something ding when I dragged it, but nothing happened.  I couldn’t find the item on the menus. 
>> 
>> Sincerely, 
>> 
>> Joe. 
>> 
>> 
>> > On Apr 20, 2016, at 10:53 AM, Bert Freudenberg [via Smalltalk] <<a href="x-msg://213/user/SendEmail.jtp?type=node&amp;node=4891050&amp;i=0" target="_top" rel="nofollow" link="external" class="">[hidden email]> wrote: 
>> > 
>> > 
>> > > On 20.04.2016, at 17:19, Joseph Alotta <[hidden email]> wrote: 
>> > > 
>> > > Greetings, 
>> > > 
>> > > My code has some complex parts and I think it would be good to pull parts of it out and practice with it in a workspace window. 
>> > > 
>> > > For example, I have an Array of Transaction objects, that is a instance variable.  It is mostly populated from reading a file. 
>> > > 
>> > > What would be the best method to extract this array? 
>> > > 
>> > > Assign it to a global variable? 
>> > That’s one way to do it. 
>> > 
>> > You can also drag that instance variable from the inspector to the workspace, which will create a variable reference. 
>> > 
>> > In the latest trunk image this should work seamlessly: If you drop an Array, the workspace variable will be named something like “array12345” and be bound to that Array. 
>> > 
>> > In the stable release image, you have to first enable the workspace’s “accept dropped morphs” flag from its menu button. It will create a variable named “transfer12345” and put the morph in it. You will have to refer to the Array as “transfer12345 passenger”. 
>> > 
>> > - Bert - 
>> > 
> 
> 
> 
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