[Newbies] Beginner Morphic Question

H. Hirzel hannes.hirzel at gmail.com
Wed Feb 22 16:03:08 UTC 2017


On 2/22/17, Tim Cuthbertson <ratcheer at gmail.com> wrote:
> Date: Tue, 21 Feb 2017 22:41:36 +0100
> From: "H. Hirzel" <hannes.hirzel at gmail.com>
> To: "A friendly place to get answers to even the most basic questions
>         about Squeak." <beginners at lists.squeakfoundation.org>
> Subject: Re: [Newbies] Beginner Morphic Question
> Message-ID:
>
> <CAGQxfVjPLxhKo09-c9r-1XyUMT1qjCHXF4AWRFDuvkaaUsQHaw at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Have you seen this example
>
> http://wiki.squeak.org/squeak/526
>
> ?
>
> Code
>
> http://wiki.squeak.org/squeak/uploads/MorphicGUIDemo.2.cs.gz
>
> Could you please explain in more details what you would like to build?
>
> --Hannes
>
> On 2/21/17, Tim Cuthbertson <ratcheer at gmail.com> wrote:
>> I am trying to start a Morphic application. I have read a lot of
> tutorials,
>> but I can't figure out how to program my submorphs.
>>
>> I have created my top level as a subclass of PasteUpMorph, opened it, and
>> embedded a ScriptableButton and, separately, a RoundRect into which I
>> have
>> embedded a TextMorph. (eventually, I plan to have five siblings of each
>> of
>> these submorphs, but I'm trying to start the project, simply).
>>
>> I think I am supposed to start programming these submorphs from my
>> PasteUpMorph, in which they are all directly or indirectly embedded. If I
>> inspect the PasteUpMorph subclass, I can see the others as submorphs of
> it,
>> but if I browse it, I don't see any objects into which to put any code. I
>> just see an empty PasteUpMorph.
>>
>> How do I access and code the submorphs within subclasses (I think) of my
>> top level morph?
>>
>> Tim Cuthbertson
>>
>
> No, I had not come across that example of "How to work with multiple text
> morphs". I will study it and your other link.
>
> I am starting a project (just as an example to learn Squeak) to come up
> with a Yahtzee game clone. My text morphs will simply display a number that
> represents a randomly rolled die. The button morphs will allow the user to
> select whether a particular die is to be held from being rerolled.

Then I suggest that you focus first on programming a DieMorph

http://pharo.gforge.inria.fr/PBE1/PBE1ch12.html

Remember: 'Where Morphic stands out'
http://wiki.squeak.org/squeak/6528

<citation>
The (Morphjic) framework is fully in Smalltalk; there are no
"primitive" widgets or hidden functionality. This means that there are
no restrictions to how a morph will appear and react. There are morphs
that behave like the widgets usually found, and therefore conventional
interfaces can be built. But there are more interesting visual
metaphors like CurveMorph, FishEyeMorph, EnvelopeEditorMorph, or
SpectrumAnalyzerMorph (see the next section with a Squeak at hand to
know them). And the framework is open end extensible. It s not
difficult to make new visual metaphors for our own objects, which are
perfectly integrated in the system.
</citation>

And
    'Method for making Morphs'
    http://wiki.squeak.org/squeak/70


> There
> will be an additional button to allow the user to re-roll unheld dice.
>
> I have this model working in a text-based model, but I decided to try to
> re-implement it in a morphic GUI framework.
>
> Thank you for the tips.
>
> Tim Cuthbertson
>
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