Yes, I've been through those tutorials, and they're good, (though not sure why the extremely advanced Kedama tutorial is placed first) but they're only enough to whet one's appetite. Surely the paint/handles/car tutorials should be the first of 20 or 30 tutorials, graded by difficulty/chapter, with Kedema being the 'Final Boss' tutorial?
<br><br>And where are the 'eToy a week' projects Alan talks about? I'd like to have a butcher's at those!<br><br>John.<br><br><div><span class="gmail_quote">On 09/07/06, <b class="gmail_sendername">Milan Zimmermann</b> <
<a href="mailto:milan.zimmermann@sympatico.ca">milan.zimmermann@sympatico.ca</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
On 2006 July 8 18:26, John Kershaw wrote:<br>> Oh. My. I CANNOT believe I missed that.<br>><br>> Sometimes things are just staring you in the face.<br>><br>> Thanks - and thanks for the step-by-step tutorial, otherwise I STILL might
<br>> not've got it. Are there any other tutorials around at the approx level of<br>> the 'steer a car' tutorial on the Squeakland site?<br>> I'd love to work through<br>> a bunch of similar 'learn this feature' recipes.
<br><br>John,<br><br>on <a href="http://squeakland.org">squeakland.org</a>, click on one of the ovals that says "Kids Play", then on<br>top, click "Tutorials".<br><br>There are several tutorial, the Kedama is especially beautiful (I have to find
<br>time to go through it myself). A PDF version of it is linked here:<br><br><a href="http://squeakland.org/pdf/kedama.pdf">http://squeakland.org/pdf/kedama.pdf</a><br><br>Milan<br>><br>> John.<br>><br>> On 08/07/06, Milan Zimmermann <
<a href="mailto:milan.zimmermann@sympatico.ca">milan.zimmermann@sympatico.ca</a>> wrote:<br>> > John,<br>> ><br>> > Based on Bert's description I created a small "tutorial"<br>> ><br>> > How to Make an Object (for example MyCurve) Act as Button?
<br>> ><br>> > 0) Drag out a curve from Supplies, name it MyCurve<br>> > 1) Show Viewer on MyCurve<br>> > 2) In Viewer, go to scripts, drag out "emptyScript"<br>> > 3) Pust some code in the script,
e.g. drag out "basic->Make Sound Croak"<br>> > 4) Click at the oval to the right of the "clock" on the script, select<br>> > "mouseUp"<br>> > 5) Now when you click on MyCurve, it croaks
<br>> ><br>> > The above is one way. Another way is to click on MyCurve and show it's<br>> > hallo,<br>> > and select from menu:<br>> ><br>> > extras-->add mouseUp action and put a code there like:
<br>> ><br>> > self beep: 'coyote'<br>> ><br>> > Milan<br>> ><br>> > On 2006 July 8 11:37, Bert Freudenberg wrote:<br>> > > The script'ts trigger is set to "normal" initially (the menu button
<br>> > > right of the clock), meaning the script executes when it is<br>> > > explicitly called from another script. But you can chage the trigger<br>> > > by clicking that button and set it to ticking, mouseDown etc.
<br>> > ><br>> > > - Bert -<br>> > ><br>> > > Am 08.07.2006 um 13:31 schrieb John Kershaw:<br>> > > > I'm with you as far as 'script's trigger' - where do I find that? I<br>
> > > > can click the menu next to the script and drag out a 'button to<br>> > > > fire this script' but nothing about mouseDown.<br>> > > ><br>> > > > John.<br>> > > >
<br>> > > > On 08/07/06, Bert Freudenberg <<a href="mailto:bert@impara.de">bert@impara.de</a>> wrote: Am 08.07.2006<br>> > > ><br>> > > > um 11:52 schrieb John Kershaw:<br>> > > > > Thanks for that. Can anyone tell me how to make an object act like
<br>> > > > > a button?<br>> > > ><br>> > > > Make a script for your object and set the script's trigger to<br>> > > > mouseDown.<br>> > > ><br>> > > > - Bert -
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