ya, an inspector works, you can also use the halo to change some things in morphic<br><br><div class="gmail_quote">On Jan 6, 2008 3:19 PM, Bert Freudenberg <<a href="mailto:bert@freudenbergs.de">bert@freudenbergs.de</a>
> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"><div class="Ih2E3d">On Jan 6, 2008, at 22:05 , Enno Schwass wrote:<br><br>> -----BEGIN PGP SIGNED MESSAGE-----
<br>> Hash: SHA1<br>><br>> Hi<br>><br>>> | rectangle |<br>>> rectangle := RectangleMorph new openInWorld.<br>>> rectangle color: Color white.<br>>><br>>> Now, that the object is created in the World, how do I change its
<br>>> properties while it exists? How would one change the color of the<br>>> RectangleMorph in this example, while it is on screen? Since<br>>> everything is an object, and objects can receive messages, I do
<br>>> believe this to be possible, correct?<br>><br>> Just send messages to your reference (rectangle).<br>><br>> You did this in line 2<br>><br>> rectangle color: Color white.<br>><br>> You can send other messages like
<br>><br>> rectangle useRoundedCorners.<br>><br>> If you dont have a reference to your morph, open a workspace,<br>> select in its menu<br>><br>> "create textual references to dropped morphs"
<br>><br>> then drag and drop your morph into your workspace. Use the printed<br>> reference to send messages to.<br><br></div>Actually, the usual way is to open an inspector on the object you<br>want to work with, and start sending messages to self.
<br><font color="#888888"><br>- Bert -<br></font><div><div></div><div class="Wj3C7c"><br><br>_______________________________________________<br>Beginners mailing list<br><a href="mailto:Beginners@lists.squeakfoundation.org">
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