<div dir="ltr">Hi Chuck,<div><br></div><div>You're probably not getting much in the way of responses because it seems you're going to need a lot of hand-holding, kind of like someone who knows nothing about particle physics but would like to learn about it.</div><div><br></div><div>Why don't try try some simple exploring with the tools in Balloon and see what you can do with it. That may lead to solid questions, and perhaps answers from the list.</div><div><br></div><div>Michael</div><div><br></div><div>P.S. A good place to start is matrix transformations points in a plane. Then move on to transforming 3D points onto a 2D picture plane.</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Wed, Dec 17, 2014 at 9:42 PM, Chuck Hipschman <span dir="ltr"><<a href="mailto:ckhipschman@gmail.com" target="_blank">ckhipschman@gmail.com</a>></span> wrote:<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I've done very little with squeak and smalltalk, and almost nothing<br>
with 3D graphics, or bezier curves. But still, I'd like to learn,<br>
just for personal satisfaction. It seems that Balloon2D would be a<br>
good starting point.<br>
<br>
Am I completely off base or crazy? Is Balloon2D a good place to<br>
start? E-toys? Scratch? Can anybody point to good books, articles,<br>
tutorials, or examples?<br>
<br>
TIA<br>
<br>
Chuck<br>
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