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<p>Hello,</p>
<p>I'm new to the list.</p>
<p>My first question is, how do I load correctly OMeta2 into Squeak
5.3? I'm loading it using monticello browser and several errors
pop up:<br>
</p>
<ol>
<li>first one is syntax error that I ignore. I assume it's related
to that Ometa extends smalltalk syntax with its own one.</li>
<li>second one is: <b>MessageNotUnderstood:UndefinedObject>>isOMeta2Rule:</b>
.I choose to just implement one, in Object class, that returns
always true value.<br>
</li>
<li>The third one is <b>MessageNotUnderstood:
OMeta2Compiler>>parseCue:noPattern:ifFail:</b> . I tried
to debug it and it seems it's sent to parser, but parser
understands such message or am I reading it wrong? Attempting to
implement it in Compiler class instance side, results in
infinite loop (image freeze).</li>
</ol>
<p>Is there some way to load it, or something is broken in newer
versions of Squeak? <br>
</p>
<p>By the way my OS is Windows 8.1, image is freshly downloaded from
website + installed Babelsberg package.</p>
<p>My second question is, how can I implement infinite 2D world/pane
where I can scroll/use mouse "click and drag" to navigate? What
morphs classes (or approaches) should I use to implement such
functionality? I want to implement train simulation (transporting
goods etc.).</p>
<p>MichaĆ<br>
</p>
<p><br>
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