[Etoys] Translating projects

Scott Wallace scott.wallace at squeakland.org
Thu Sep 27 18:29:11 EDT 2007


Hi, Bert,

Good stuff!

After loading the update, however, I found that when I dropped a  
project created in another language, specifically Pierre-Andre's  
"traitementSons.015.pr", onto my olpc dev image, I got a message-not- 
understood, because "Locale previous" was nil...  debug log appended  
below.

This is probably a problem only affecting evolved dev images -- an up- 
to-date plug-in image didn't have trouble with this.  But perhaps  
it's still something worth bulletproofing against...

Cheers,

   -- Scott

-----

MessageNotUnderstood: UndefinedObject>>localeID
27 September 2007 2:11:48 pm

VM: Mac OS - a SmalltalkImage
Image: etoys2.2 [latest update: #1668]

SecurityManager state:
Restricted: false
FileAccess: true
SocketAccess: true
Working Dir /Users/scottwal/Kazi/etoys2.x/etoys2.2 Fwd
Trusted Dir /foobar/tooBar/forSqueak/bogus
Untrusted Dir /Users/scottwal/Library/Preferences/Squeak/Internet/My  
Squeak

UndefinedObject(Object)>>doesNotUnderstand: #localeID
	Receiver: nil
	Arguments and temporary variables:
		aMessage: 	localeID
	Receiver's instance variables:
nil
LocaleID class>>previous
	Receiver: LocaleID
	Arguments and temporary variables:

	Receiver's instance variables:
		superclass: 	Object
		methodDict: 	a MethodDictionary(#displayCountry->a CompiledMethod  
(538) #display...etc...
		format: 	134
		instanceVariables: 	#('isoLanguage' 'isoCountry')
		organization: 	('initialize' isoLanguage:isoCountry:)
('accessing' displayCountr...etc...
		subclasses: 	nil
		name: 	#LocaleID
		classPool: 	nil
		sharedPools: 	nil
		environment: 	a SystemDictionary(lots of globals)
		category: 	nil

TextMorph>>localeChanged
	Receiver: a TextMorph(3447)
	Arguments and temporary variables:
		locale: 	#none
		oldContents: 	nil
	Receiver's instance variables:
		bounds: 	3 at 81 corner: 20 at 163
		owner: 	a FlapTab<Help>(367) "Help"
		submorphs: 	#()
		fullBounds: 	3 at 81 corner: 20 at 163
		color: 	Color black
		extension: 	a MorphExtensionPlus (3233) [locked]  [other:   
(translations -> a Di...etc...
		borderWidth: 	0
		borderColor: 	Color black
		textStyle: 	a TextStyle BitstreamVeraSans
		text: 	Text: 'H
e
l
p'
		wrapFlag: 	false
		paragraph: 	a MultiNewParagraph
		editor: 	nil
		container: 	nil
		predecessor: 	nil
		successor: 	nil
		backgroundColor: 	nil
		margins: 	nil
		fillStyle: 	nil

[] in Project>>updateLocaleDependentsWithPreviousSupplies:gently:  
{[:morph |  morph isTileScriptingElement   ifTrue: [morph  
localeChanged].  mo...]}
	Arguments and temporary variables:
		aCollection: 	nil
		gentlyFlag: 	false
		morphs: 	an IdentitySet(a Morph(2133) a SketchMorph<Green2>(1070) a  
NoHaloMorph(...etc...
		morph: 	a TextMorph(3447)
		key: 	nil
		class: 	nil


--- The full stack ---
UndefinedObject(Object)>>doesNotUnderstand: #localeID
LocaleID class>>previous
TextMorph>>localeChanged
[] in Project>>updateLocaleDependentsWithPreviousSupplies:gently:  
{[:morph |  morph isTileScriptingElement   ifTrue: [morph  
localeChanged].  mo...]}
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
IdentitySet(Set)>>do:
Project>>updateLocaleDependentsWithPreviousSupplies:gently:
Project>>updateLocaleDependents
Project>>localeChanged
Project>>finalEnterActions
Project>>enter:revert:saveForRevert:
Project>>enter
ProjectEntryNotification>>defaultAction
UndefinedObject>>handleSignal:
MethodContext(ContextPart)>>handleSignal:
MethodContext(ContextPart)>>handleSignal:
ProjectEntryNotification(Exception)>>signal
ProjectEntryNotification(Exception)>>signal:
ProjectEntryNotification class>>signal:
ProjectLoading class>>openName:stream:fromDirectory:withProjectView:
[] in ProjectLoading class>>openOn: {[self   openName: nil   stream:  
aStream   fromDirectory: nil   withProjectVi...]}
[] in ProjectLoading class>>showProgressBarDuring: {[aBlock value]}
BlockContext>>on:do:
[] in ProjectLoading class>>showProgressBarDuring: {[[aBlock value]    
on: ProgressNotification   do: [:e |     bar value: e mess...]}
BlockContext>>on:do:
[] in ProjectLoading class>>showProgressBarDuring: {[:bar | [[aBlock  
value]   on: ProgressNotification   do: [:e |     bar value...]}
[] in ProgressInitiationException>>defaultMorphicAction {[result _  
workBlock value: progress]}
BlockContext>>ensure:
ProgressInitiationException>>defaultMorphicAction
ProgressInitiationException>>defaultAction
UndefinedObject>>handleSignal:
ProgressInitiationException(Exception)>>signal
ProgressInitiationException>>display:at:from:to:during:
ProgressInitiationException class>>display:during:
ProjectLoading class>>showProgressBarDuring:
ProjectLoading class>>openOn:
[] in ExternalDropHandler class>>defaultProjectHandler {[:stream |  
ProjectLoading openOn: stream]}
ExternalDropHandler>>handle:in:dropEvent:
[] in PasteUpMorph>>dropFiles: {[handler   ifNotNil: [handler      
handle: stream     in: self     dropEvent:...]}
BlockContext>>ensure:
PasteUpMorph>>dropFiles:
PasteUpMorph(Morph)>>handleDropFiles:
DropFilesEvent>>sentTo:
...etc...

--------------------------------

On Sep 26, 2007, at 5:38 PM, Bert Freudenberg wrote:

> Just published an update to do this. Seems to work nicely so far, I
> translated the three cloud inscriptions of the launcher to German,
> and they do switch on startup or when selecting a language from the
> toolbar.
>
> To try, just drag out a Text from supplies, change language, edit it,
> switch back.
>
> No way to disable yet, but if there are translations, they are shown
> in the menu.
>
> Not sure how we would handle these translations with external
> developers. We could translate all our example projects to at least
> one other language, and then extract all text morphs that have at
> least two translations. Or, maybe better, have translators translate
> in etoys and send back the translated projects. Then load both our
> master project and the translated one, find the new translations and
> merge into master.
>
> - Bert -
>
> On Sep 22, 2007, at 19:24 , Alan Kay wrote:
>
>> Good idea!
>>
>> Cheers,
>>
>> Alan
>>
>> --------------
>>
>> At 07:58 AM 9/22/2007, Bert Freudenberg wrote:
>>> One thing I thought about was making a Text object be translatable
>>> itself - when switching the locale we would store the previous
>>> translation in a dictionary (in a property of the object). Then the
>>> text could be edited, and when switching back, the old string would
>>> reappear. Hopefully we could make this behavior be the default, but
>>> it should be disabled from the halo menu, which could also show the
>>> other translations in a submenu.
>>>
>>> - Bert -
>>> _______________________________________________
>>> Etoys mailing list
>>> Etoys at lists.laptop.org
>>> http://lists.laptop.org/listinfo/etoys
>>
>
>
> _______________________________________________
> Etoys mailing list
> Etoys at lists.laptop.org
> http://lists.laptop.org/listinfo/etoys




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