[etoys-dev] Players and costumes

Bert Freudenberg bert at freudenbergs.de
Tue Sep 1 04:26:25 EDT 2009


On 01.09.2009, at 04:07, tracker at squeakland.org wrote:
> Scott Wallace updated SQ-288:
> -----------------------------
>
>    Attachment: lookLikeBug-sw.2.cs.gz
>
> Version 2 uploaded:
> (a) Restricts the 'look like' tile to be available only in the  
> viewers of Sketches; this makes it still compatible with the  
> "powerful ideas" book, and with other support materials, while not  
> tempting users to deploy it with non-sketch receivers.
> (b) 'look like' execution now consists of assigning a new graphic,  
> rather than touching the buggy and dangerous morph-substitution code  
> of old.  This avoids the pernicious bug that is the subject of this  
> ticket.


So that means a player cannot change its custome anymore, right? Isn't  
that a fundamental change in the Etoys philosophy?

If players and costumes are inseparable, why even talk about them  
separately? It would appear as if we now have different kinds of  
players, when before there was only one kind. How would we communicate  
the player-costume relationship then? Or do we just say that's an  
implementation detail?

- Bert -



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