[etoys-dev] Re: What about shipping DrGeo in Etoys?

Timothy Falconer timothy at squeakland.org
Sat Sep 5 11:52:46 EDT 2009


Are these changes unsafe or time-consuming?    Could the talk happen  
in one meeting?   (I thought the talk could happen by email too)

Some of these are basic tweaks (such as making the box wider).



On Sep 4, 2009, at 4:37 PM, Bert Freudenberg wrote:

> Reflecting on this I have to say it's a bit late in the beta cycle  
> to touch these things we never talked about before.
>
> And Yoshiki's suggestion to put in DrGeo right after this release is  
> probably wise, too. I could not reach Hilaire anyway, his email  
> bounces.
>
> - Bert -
>
> On 04.09.2009, at 22:05, <kharness at illinois.edu> wrote:
>
>> Hi Tim,
>> There are a number of the Help Guides that would no longer be  
>> accurate if you eliminate the Basic category.
>> Kathleen
>>
>> ---- Original message ----
>>> Date: Fri, 04 Sep 2009 14:52:49 -0400
>>> From: "teefal" <etoys-dev-forum at squeakland.org>
>>> Subject: [etoys-dev] Re: What about shipping DrGeo in Etoys?
>>> To: etoys-dev at squeakland.org
>>>
>>> Here's a thought . . .
>>>
>>> 1. Get rid of "Basic" as a category
>>>
>>> 2. Put everything within it into Supply Bin, if it's
>>> not there already, or Graphics
>>>
>>> 3. Make a new category called "Apps", where we'll
>>> put standalone "microworlds"
>>>
>>> 4. Add DrGeo and Kedama to Apps
>>>
>>> 5. Possibly add everything in Games to Apps also,
>>> and get rid of that category
>>>
>>> 6. Make the object catalog wide enough so categories
>>> fit in one row
>>>
>>> 7. Add some padding around catalog items, so
>>> categories like Connectors don't look so cluttered.
>
>
>
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