[etoys-dev] DrGeo artifact in Etoys inbox

karl ramberg karlramberg at gmail.com
Mon Jun 14 19:06:48 EDT 2010


'DrGeo new' is broken :-(
This command should give a GUI with most of the buttons visible, not hidden
in menus.
I think the display all mode is better for discovery and exploration of
DrGeo as going though the menus is quite tedious and
not totally obvious...

Karl

On Mon, Jun 14, 2010 at 12:52 AM, Bert Freudenberg <bert at freudenbergs.de>wrote:

> Hi Hilaire,
>
> I finally found some time to look at the Dr Geo code. Since it is pretty
> self-contained and includes rather few extension methods, I felt safe to
> commit it to the etoys main repo. Thank you for this contribution!
>
> Once we made an alpha build we hopefully will get feedback from the
> educators, but for now I'd appreciate developer's opinions. All, please
> comment :)
>
> Issues I noticed:
>
> * DrGeoII-core refers to DrGeoWindow and DrGeoService, both do not exist
> * there is an undeclared "dirty" inst var in both DrGMathItem and
> DrGMathItemCostume
> * DrGService class>>descriptionForPartsBin should use #translatedNoop, not
> #translated
>
> Would be nice if you could fix those.
>
> Otherwise it seems to work fine (though I'm not fluent enough with it to do
> much). Maybe you could contribute an example project, too?
>
> Also, I think I remember reading about a nicer UI - are you still working
> on that?
>
> - Bert -
>
> _______________________________________________
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> etoys-dev at squeakland.org
> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>
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