[etoys-dev] Floss Manual Question

Steve Thomas sthomas1 at gosargon.com
Thu Jun 17 08:06:42 EDT 2010


I don't see the need for this tile..
The education team has created a "Etoys Clean House" list for items we may
want to conWill add it to the list of items to remove or hide.

I will add it to the list.
It is a Google Doc we can all work on if you think we should share it with
the developer community we can add folks and can also consider making it
publicly viewable and editable only upon invitation.

Stephen

On Thu, Jun 17, 2010 at 4:57 AM, Bert Freudenberg <bert at freudenbergs.de>wrote:

>
> On 17.06.2010, at 10:42, karl ramberg wrote:
>
> > Hm,
> > I don't see how this could ever have worked the way it is now...
> > Player>>getListening asks for WsWorldStetoscope>>default and
> WsWorldStetoscope>>default returns ^self new...
> > The new instance do not have the state the instance you are using, so it
> is pointless to ask if it is listening.
> >
> >
> > Wonder if this way of fixing it is to hackish ?
>
> Yes. ;)
>
> Do we even need that tile on the World?
>
> - Bert -
>
>
> > WsWorldStethoscope>>default
> >       | all |
> >       all := WsWorldStethoscope allInstances.
> >       all ifEmpty:[^self new].
> >       ^all first
> >
> > Karl
> >
> > On Thu, Jun 17, 2010 at 3:11 AM, Steve Thomas <sthomas1 at gosargon.com>
> wrote:
> >> In "sound" category for "Playfields"  there is an boolean: "listening"
> is has arrow which implies that it can be set.
> >> Yet I can not change it. It always reverts to false (even with a running
> script :)
> >>
> >> When I bring out the "World Stethescope" and click on Start, the value
> does not change. (even for the World's or the "World Stethescopes"
> sound.listening attribute).
> >>
> >> What is the purpose and how is it to be used?
> >>
> >> Thanks,
> >> Stephen
>
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