[etoys-dev] Etoys: Sound-bf.8.mcz
commits at source.squeak.org
commits at source.squeak.org
Tue Sep 14 09:27:49 EDT 2010
Bert Freudenberg uploaded a new version of Sound to project Etoys:
http://source.squeak.org/etoys/Sound-bf.8.mcz
==================== Summary ====================
Name: Sound-bf.8
Author: bf
Time: 14 September 2010, 3:27:35 pm
UUID: 21a39873-77a2-480d-baca-eed0e27ec954
Ancestors: Sound-kfr.7
Add soundReverb preference
=============== Diff against Sound-kfr.7 ===============
Item was changed:
----- Method: MidiInputMorph>>disableReverb: (in category 'as yet unclassified') -----
disableReverb: aBoolean
+ Preferences setPreference: #soundReverb toValue: aBoolean not
- aBoolean
- ifTrue: [SoundPlayer stopReverb]
- ifFalse: [SoundPlayer startReverb].
!
Item was changed:
----- Method: ScorePlayer>>disableReverb: (in category 'operating') -----
disableReverb: aBoolean
+ Preferences setPreference: #soundReverb toValue: aBoolean not
- aBoolean
- ifTrue: [SoundPlayer stopReverb]
- ifFalse: [SoundPlayer startReverb].
!
Item was changed:
----- Method: SoundPlayer class>>initialize (in category 'initialization') -----
initialize
"SoundPlayer initialize; shutDown; startUp"
"Details: BufferMSecs represents a tradeoff between latency and quality. If BufferMSecs is too low, the sound will not play smoothly, especially during long-running primitives such as large BitBlts. If BufferMSecs is too high, there will be a long time lag between when a sound buffer is submitted to be played and when that sound is actually heard. BufferMSecs is typically in the range 50-200."
+ SamplingRate := 22050.
+ BufferMSecs := 120.
+ Stereo := true.
+ Preferences
+ addPreference: #soundReverb
+ categories: #(media)
+ default: true
+ balloonHelp: 'If true, a little echo will be added, making it sound as if it is in a larger space.'
+ projectLocal: true
+ changeInformee: self
+ changeSelector: #reverbChanged.
+
+ self reverbChanged.
+ !
- SamplingRate _ 22050.
- BufferMSecs _ 120.
- Stereo _ true.
- UseReverb ifNil: [UseReverb _ true].
- !
Item was added:
+ ----- Method: SoundPlayer class>>reverbChanged (in category 'player process') -----
+ reverbChanged
+ Preferences soundReverb = self isReverbOn
+ ifTrue: [^self].
+ Preferences soundReverb
+ ifTrue: [self startReverb]
+ ifFalse: [self stopReverb]
+ !
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