[etoys-dev] Etoys: Etoys-kfr.71.mcz

Bert Freudenberg bert at freudenbergs.de
Sat May 28 05:43:31 EDT 2011


On 28.05.2011, at 02:21, karl ramberg wrote:

> Ah,
> I'll do the not hard coded version.
> 
> Projects seem to work fine after this change
> I'll admit to only brief testing of this...
> 
> Karl

What I meant is do the Kedama player classes get put into the UserObjects category when loaded from an "old" project, or into Morphic-Imports as before. Brief testing is fine :)

- Bert -


> 
> On Fri, May 27, 2011 at 4:21 PM, Bert Freudenberg <bert at freudenbergs.de> wrote:
> 
> On 27.05.2011, at 13:04, commits at source.squeak.org wrote:
> 
> > Karl Ramberg uploaded a new version of Etoys to project Etoys:
> > http://source.squeak.org/etoys/Etoys-kfr.71.mcz
> >
> > ==================== Summary ====================
> >
> > Name: Etoys-kfr.71
> > Author: kfr
> > Time: 27 May 2011, 3:04:38 pm
> > UUID: 10a6974c-fc1d-4d4a-997e-0d382c3bfbef
> > Ancestors: Etoys-kfr.70
> >
> > Put Kedama object in category UserObjects
> >
> > =============== Diff against Etoys-kfr.70 ===============
> >
> > Item was changed:
> >  ----- Method: KedamaExamplerPlayer>>copyAllMethodsAgain2 (in category 'debug support') -----
> >  copyAllMethodsAgain2
> >
> >       | c result |
> >       c _ turtles class.
> >       result _ (ClassBuilder new)
> >               name: c name
> >               inEnvironment: c environment
> >               subclassOf: c superclass
> >               type: c typeOfClass
> >               instanceVariableNames: KedamaTurtleVectorPlayer2 instanceVariablesString
> >               classVariableNames: KedamaTurtleVectorPlayer2 classVariablesString
> >               poolDictionaries: KedamaTurtleVectorPlayer2 sharedPoolsString
> > +             category: 'UserObjects'.
> > -             category: c category.
> >       turtles class copyAllCategoriesUnobtrusivelyFrom: KedamaTurtleVectorPlayer2.
> >       sequentialStub ifNotNil: [sequentialStub class copyAllCategoriesUnobtrusivelyFrom: KedamaSequenceExecutionStub].
> >  !
> 
> This should use "Object categoryForUniclasses", not hard-code the category name.
> 
> Also, did you test this works after loading the project? Meaning my analysis of #declareAndPossiblyRename: was wrong?
> 
> - Bert -
> 
> 
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