[etoys-dev] Etoys: Etoys-kfr.95.mcz

Derek O'Connell doc at doconnel.f9.co.uk
Mon Oct 24 17:48:32 EDT 2011


Hi Karl,

the attached may be of some help. I have just dug them up from well over 
a year ago so I still need to refresh my memory about what's what. I'm 
sure I posted them at the time but anyway here they are.

-D

On 24/10/11 22:00, karl ramberg wrote:
> Yes, these could be in SketchMorph instead.
> I also have to work out the range on the input of filter settings.
> But this quick hack gave much improvement. Just 5 methods to add all
> that functionality :-)
> Player 'restore base graphic' works great as an undo.
>
> Karl
>
> On Mon, Oct 24, 2011 at 9:31 PM, Bert Freudenberg<bert at freudenbergs.de>  wrote:
>> IMHO these should be properties of a SketchMorph. When that property changes, its "rotatedForm" would be recomputed from its "originalForm", taking these properties into account (unless they have their default value). Sort of like independent filters - people rightly should expect this to work similar as in Scratch.
>>
>> Btw, with all these new features I'm getting excited about the 2011 release :) We should name it 4.2, at least.
>>
>> - Bert -
>>
>> On 24.10.2011, at 17:59, commits at source.squeak.org wrote:
>>
>>> Karl Ramberg uploaded a new version of Etoys to project Etoys:
>>> http://source.squeak.org/etoys/Etoys-kfr.95.mcz
>>>
>>> ==================== Summary ====================
>>>
>>> Name: Etoys-kfr.95
>>> Author: kfr
>>> Time: 24 October 2011, 7:59:23 pm
>>> UUID: 238320d7-b378-a746-892f-c4a910ffa21d
>>> Ancestors: Etoys-bf.94
>>>
>>> Add blur: brightness: satruation: and hue: to graphics category. Now possible to play a little with picture colors etc.
>>>
>>> =============== Diff against Etoys-bf.94 ===============
>>>
>>> Item was added:
>>> + ----- Method: Player>>blur: (in category '*Etoys-Scratch') -----
>>> + blur: aWidth
>>> +     | f fOut |
>>> +     f := self getGraphic asFormOfDepth: 32.
>>> +     fOut := f bits copy.
>>> +     ScratchPlugin
>>> +             primBlur: f bits
>>> +             into: fOut
>>> +             width: f width + aWidth.
>>> +     f bits: fOut.
>>> +     self
>>> +             setGraphic: (f asFormOfDepth: 16)!
>>>
>>> Item was added:
>>> + ----- Method: Player>>brightness: (in category '*Etoys-Scratch') -----
>>> + brightness: aNumber
>>> +     | f fOut |
>>> +     f := self getGraphic asFormOfDepth: 32.
>>> +     fOut := f deepCopy.
>>> +     ScratchPlugin
>>> +             primShiftBrightness: f bits
>>> +             into: fOut bits
>>> +             by: aNumber.
>>> +     self
>>> +             setGraphic: (fOut asFormOfDepth: 16)!
>>>
>>> Item was added:
>>> + ----- Method: Player>>hue: (in category '*Etoys-Scratch') -----
>>> + hue: aDegree
>>> +     | f fOut degree |
>>> +     degree := aDegree.
>>> +     degree>  180
>>> +             ifTrue: [degree := -360 + degree].
>>> +     f := self getGraphic asFormOfDepth: 32.
>>> +     fOut := f deepCopy.
>>> +     ScratchPlugin
>>> +             primShiftHue: f bits
>>> +             into: fOut bits
>>> +             byDegrees: degree.
>>> +     self
>>> +             setGraphic: (fOut asFormOfDepth: 16)!
>>>
>>> Item was added:
>>> + ----- Method: Player>>saturation: (in category '*Etoys-Scratch') -----
>>> + saturation: aNumber
>>> +     | f fOut |
>>> +     f := self getGraphic asFormOfDepth: 32.
>>> +     fOut := f deepCopy.
>>> +     ScratchPlugin
>>> +             primShiftSaturation: f bits
>>> +             into: fOut bits
>>> +             by: aNumber.
>>> +     self
>>> +             setGraphic: (fOut asFormOfDepth: 16)!
>>>
>>> Item was changed:
>>>   ----- Method: SketchMorph class>>additionsToViewerCategories (in category '*eToys-scripting') -----
>>>   additionsToViewerCategories
>>> +     ^ #(#(#graphics #(#(#slot #graphic 'The picture currently being worn' #Graphic #readWrite #Player #getGraphic #Player #setGraphic:) #(#command #wearCostumeOf: 'wear the costume of...' #Player) #(#slot #baseGraphic 'The picture originally painted for this object, but can subsequently be changed via menu or script' #Graphic #readWrite #Player #getBaseGraphic #Player #setBaseGraphic:) #(#command #restoreBaseGraphic 'Make my picture be the one I remember in my baseGraphic') #(#slot #rotationStyle 'How the picture should change when the heading is modified' #RotationStyle #readWrite #Player #getRotationStyle #Player #setRotationStyle:) #(#command #flipLeftRight 'Flip the picture left to right' #Player) #(#command #flipUpDown 'Flip the picture upside down' #Player) #(#command #blur: 'blur the image...' #Number) #(#command #hue: 'change color hue degree...' #Number) #(#command #brightness: 'change color brightness...' #Number) #(#command #saturation: 'change color saturation...'
>>> #Number))) )!
>>> -     "Answer a list of (<categoryName>  <list of category specs>) pairs that characterize the phrases this kind of morph wishes to add to various Viewer categories."
>>> -
>>> -     ^ #((graphics (
>>> - (slot graphic       'The picture currently being worn' Graphic       readWrite Player getGraphic Player setGraphic:)
>>> - (command wearCostumeOf: 'wear the costume of...' Player)
>>> - (slot baseGraphic   'The picture originally painted for this object, but can subsequently be changed via menu or script' Graphic     readWrite Player getBaseGraphic Player setBaseGraphic:)
>>> - (command restoreBaseGraphic 'Make my picture be the one I remember in my baseGraphic')
>>> -
>>> - (slot rotationStyle 'How the picture should change when the heading is modified' RotationStyle readWrite Player getRotationStyle Player setRotationStyle:)
>>> - (command flipLeftRight 'Flip the picture left to right' Player)
>>> - (command flipUpDown 'Flip the picture upside down' Player)
>>> - )))
>>> -
>>> -
>>> - !
>>>
>>> _______________________________________________
>>> etoys-dev mailing list
>>> etoys-dev at squeakland.org
>>> http://lists.squeakland.org/mailman/listinfo/etoys-dev
>>
>>
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