[etoys-dev] Etoys Reference Manual Vol. II
Edward Mokurai Cherlin
mokurai at sugarlabs.org
Wed Dec 12 11:45:30 EST 2012
I have been thinking about Rita's suggestion to split the Etoys
Reference Manual material into two volumes. This is how I see the
split. Comments, please.
Etoys Reference Manual
outline
Vol. I
Etoys Programming
Introduction
Getting Started
User Interface
Basic Objects
More Objects
Common Tiles (everything common to Morphs)
Less Common Tiles (every other category)
Etoys Scripting
Tile types and components (move from Common Tiles)
Variable data types
Custom events
Script editor
Running and stepping scripts
Ticking
Gold Box
Menu
Event-based programming
Parallel programming (include Copies and Siblings)
Glossary
Further Reading
Etoys by Example
Kedama manual
Waveplace tutorials
etc.
Credits
Vol. II
Etoys Internals
Introduction
This is not a manual of Squeak or Smalltalk
From Etoys into Squeak: How and Why
Squeak and Smalltalk: the irreducible minimum
Object structure
Objects
Classes and Metaclasses
Methods and Selectors
Variable types
Smalltalk syntax
Accessing Squeak from Etoys
Translating scripts to text
Squeak objects on Etoys menus
Etoys/Squeak Development Environment
Players and Costumes
Introspection and Development Tools
Accessing Etoys Objects in Squeak
Implementation of Etoys
Squeak definitions of Morphs and other Etoys objects
The Object Catalog
Viewer Category Definitions
Squeak definitions of Etoys Scripting Tiles
Etoys Preferences
Etoys Friendly Off
Known Errors
Mime Types
Glossary
Further Reading
Squeak by Example
Gnu Smalltalk Manual
etc.
Credits
--
Edward Mokurai (默雷/निशब्दगर्ज/نشبدگرج) Cherlin
Silent Thunder is my name, and Children are my nation.
The Cosmos is my dwelling place, the Truth my destination.
http://wiki.sugarlabs.org/go/Replacing_Textbooks
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