[etoys-dev] Future Release feature: A slide/glide tile

Bert Freudenberg bert at freudenbergs.de
Tue Feb 28 07:01:40 EST 2012


On 28.02.2012, at 08:09, Steve Thomas wrote:

> On Mon, Feb 27, 2012 at 3:10 PM, Bert Freudenberg <bert at freudenbergs.de> wrote:
> 
>> The execution models of Etoys and Scratch are fundamentally different. In Etoys, all tiles in a script are executed in the same time step. You cannot have an individual tile take time. That's why there is no "wait" tile. That's why you can't do animation with the "repeat" tile. Etc.
>> Unless/until someone adds that capability, you can't have a slide tile either. (The single-stepping mechanism might be a step (pun intended) in that direction) 
> 
> Okay, eventually I will get my head around this execution model (then I'll try tackling the one for Kedama ;)  But, I think I get your point and I was not asking for a wait tile (well perhaps I don't get it, but I plunge on blissfully ignorant of my own ignorance...)

Your proposed glide tile would be equivalent to a wait tile, in that it takes time. The tile after the glide tile in the same script would only be executed after the glide tile finishes. That's how this kind of tiles work in Scratch. I agree it's convenient. You can easily script "stories" (glide there in 1 sec, say something for 1 sec, come back in 1 sec) or play melodies (note C for 0.5 secs, then a D for 0.5 s etc). In Etoys you don't "script" objects from the outside (do this, then that, then that) as much as provide "behavior" for them (in any given situation, here's what you do).

Or did I misunderstand your proposal?

- Bert -



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