[etoys-dev] OpenGL for etoys?

Harness, Kathleen kharness at illinois.edu
Tue Jan 31 17:35:00 EST 2012


Hi Lawson, 
Is this 3D idea building onto the ideas Diego Gomez Deck was working on in a version long ago . . .maybe 3.1? I remember being able to paint a fish that rendered into a 3D version, an object that could be scripted and that could be turned toward you, away from you or left and right and it was great fun. I don't know why it was not included in later versions.
I am enjoying your videos very much, thanks!
Kathleen
________________________________________
From: etoys-dev-bounces at squeakland.org [etoys-dev-bounces at squeakland.org] on behalf of Lawson English [lenglish5 at cox.net]
Sent: Tuesday, January 31, 2012 3:34 PM
To: etoys dev
Subject: [etoys-dev] OpenGL for etoys?

A long term project might be to create a 3D version of etoys that
renders the regular World into a GL texture (as my demo does
https://www.youtube.com/watch?v=nSLZKIXeXR4) and allows people to play
with a carefully-selected-to-be-stable set of 3D options.

Lawson
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